Was This Really Necessary? [new consumables]


#6

Dude, they’re 15 minutes of +20 def/atk/dex/spd and +300 hp/mp

Using one while one is still in effect still works, just at half value. At 2-3 of the important ones each you kind of become unstoppable.


#7

0/8 after full consume a lot of them feel like 10/8


#8

it necessary


#9

No one forces you to pick them up.


#10

Whatever. I don’t like 'em.

Image result for bah humbug meme


#11

Aren’t they 10 and 200 or am I missing something?


#12

Ur right

@CptShevu
So do you want Publishers do new creative and fun stuff or just necessary things like bug fixes?

Im happy the way deca does stuff!

I know a game which has 80% of its Events each year for several years and does just barely release any new stuff.
Trust me, their patch policy is absolutely fine. :slight_smile:


#13

It’s a curious one.
Because these boosts last SO long it gives players somewhat of a reward for remaining within a single realm, clearing it, and drinking all the boost items they loot.

Then when the Hermit/Sphinx/Lotll spawns, that buffed player is in a stronger position than the random who comes to the event fights only, after a guild call or other “notification”.

So the clearers who are actually causing the events to spawn are getting some kind of (small) benefit.

What’s missing is a bit of HP scaling on the events themselves, to stop them literally dying in 10 seconds.


#14

I would say the most selfish one of these buffs is the speed one. Godlands, they speed ahead and kill the gods in front of you without having a chance for you to get hits. O2, everyone just takes like 3 or 4 of these and boom. they get all the damage. (except if they get slowed haha) Anyway, I think the buffs are fine atm since they decreased droprates and they wear off when you change zones.


#15

Don’t use autoloot.


#16

Just eat ’em. They’re like the sugar rush of a particularly sweet Christmas morning, without the headaches afterwards. If I have space I will sometimes keep a couple for Oryx/LOD/Trench, but 90% of them I consume immediately, not even caring if it has no effect because I’m already buzzing from a previous sweet treat.


#17

These are the very first wisdom consumables in the game.
This means you can get INSANE amounts of heals from something like, a Purification tome.
I’ve collected 7 of them to see how the buffs of it work; theoretically, they’d be useless after the fifth one (20 -> 10 -> 5 -> 2 -> 1 -> 0), but I’m not certain.
It also means a nEW HIGHEST WISDOM LET’S FUCKING GOOOOO


Xak probably meant a double buff for the HP/MP ones.
To be precise, the buffs are:
+20: Vitality, Wisdom.
+10: Attack, Defense, Speed, Dexterity.
+200: Health, Mana.
Their effect is halvened for each used while the buff is active, f.e. consuming 2 HP buffs will not grant +400, but +300 HP; consuming 4 Attack buffs will not grant +40, but +18 Attack.


#18

Yes, that’s right. The HP/MP ones go 200->100->50->25
Got my sorcerer up to 760MP drinking a few of the MP ones in chain before something called me out of the realm.
So presuming it would continue 12->6->3->1->0, meaning 8 are useful, the 9th useless.


#19

damn 760MP

you should’ve done the Wis ones to 114+Wis too

and spammed devastation


#20

I should probably test that, too.
What I do know about the HP buffs is that they might not stack with a Paladin’s HP buff, it seems; f.e. I consumed a Mistletoe at 830 HP, and got boosted to 1030 HP. I then used my Seal afterwards, but I remained at 1030.
I think that this means that there are two possibilities:

  1. There is a cap to the amount of HP+ one can get through consumables.
  2. The Paladin’s HP+ is not factored in in the first place, as only a HP+ above the current one will count (unless it is a consumable). This can be proven when a Paladin with a T6 Seal buffs after one with a T5 Seal (both at 75 wis); instead of gaining a boost of +192, players only get +112, as this is the highest buff.

…It’s probably the 2nd one. Regardless, I updated the Highest Stats page to only go as far as 5 Super Consumables, but it seems that’s already been heightened to x9…


Mistletoe + Pally Buff broken?
#21

i see red stars doing this more than dark blues


#22

Okay I do know that this is Off the Topic but I just wanted to thank EVERYONE who liked my post. I totally didn’t expect that much support, especially for a joke. Thank y’all again! :heart:

If you see yourself, you’re a legend.


#23

Update:
Yes, I just confirmed it myself that they give boosts beyond 5 usages.
On to 9, I guess!

Video proof:


#24

Afaik all stat boosters give you the rounded down half of the previous boost (at least when you only use boosters of one kind), so it should go +200;+100;+50;+25;+12;+6;+3;+1.

Now the interesting question is what happens if you use different boosters of the same stat.


#25

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