X.31.8.2 - The Nest


#10

arc gap changed to 4 a little noticable
https://gyazo.com/9e7eb685f2c1516a6a957c5af4358219


#11

So in case anyone hasn’t been notified yet, the nest has gotten a rework as you can see here

I managed to actually do a Killer Bee Nest and solo a Nest myself using a huntress, so I just kinda wanna write down my thoughts about the rework, and they’re pretty positive for the most part!

Nothing very noticeable has changed with the beehomoths, though they’re easier to kill since they don’t rely on one uniform hp and scale accordingly to the number of players in the realm. I noticed I was killing them a lot faster even with a Tshot. Killer Bee Nest now has a custom message to the person who lands the final blow on the final bee.

As for the nest itself? Oh my gosh, it’s a relief, it’s so much more doable and less frustrating than the first counterpart. Most of it has to do with the 3 bee veterans you face throughout the dungeon, with heavily reduced invulnerability times, and as a solo player, much less health. I was able to clear the first room containing 2 beehomoths without having to retreat to the spawn room, so that alone goes to show they can now be handled easier. They’re still a threat definitely, but now they’re not mind-boggling dangerous.

The number of rooms to the boss has been drastically cut down as the patch notes have stated. Rather than going through 10+ rooms to reach the boss, I only needed to do about 5-6 before battling the boss.

The boss herself? Same relief as the beehomoths; Lower health, so you don’t have to endure the same bullet hell for 5 minutes at a time. I was able to progress through the phases fairly quickly with my Tshot, allowing me to experience and tackle each phase with a timing that’s not too long nor short. I unfortunately had to nexus because I got slowed in the line of the machine gun phase, which is my only complaint:

The tiny bees. Too difficult to dodge in such a tight space, very easy to get caught with a slow and potentially ruin the run. Other than that, I think I’m actually beginning to like this dungeon and it has allowed me to appreciate the boss fight and design more than its original version, so good job to the rework overall~


#12

why do people use tshot?


#13

Shoots fast, pierces, and is less punishing to miss a shot with then Doom Bow


#14

isnt the dps garbage? ok man i must be tripping whale narwhales ice ice chilly


#15

…What?

So the dps isn’t the highest when you factor defense in, but the piercing makes it an alternative of Leaf bow, the more shots per second gives it advantages over Doom Bow, the higher range compared to the true range of a tiered bow or Cbow is a great advantage over them, and the rarity isn’t as high as Void Bow. Not everything is about dps


#16

Yep yep! It’s an underrated bow, sure it has niche uses, but I not only like its specific purpose, but also just cuz those reskin Tshot bullets look awesome… :heart_eyes:


#17

nice


#18

Feelsbadman I fed all 4 st set to my pet. The st is actually viable now.


#19

did a few nests in pest patrol boss did 13 dmg first phase with mseal only threat in this dungeon is angry bees


#20

@Seelpit
It’s happening


#21

Seelpit already responded in this thread they know


#22

I FUCKING CALLED IT :joy: :joy: :joy:

image


#23

When i see this Honeytomb Snare and this Ep2 outland 050001.jpg i think deca wants half-life 3. If you just don’t get it, play half life, little head-crab.


#24

So, it’s quite interesting how awesome the sts and dungeon reworks are compared to the motmg.
At last, something amazing.


#25

All The Nest changes sound good, look forward to trying it out.
Especially KBNest regaining its ‘required kill’ quest status since that will get folks in the realms pretty quickly back into the habit of fighting it.
:honeybee:

That has been a thing for a while, possibly even since ever. Though not surprising you might think it new, since it was fought so rarely! And there are other death messages that it uses without a player name.

Edit: yes it’s in the code back when KBNest was launched in Jul 2017. (Line 7200 & below if interested.)


#26

Can the nest go back to the regular red quest marker now that its required?


#27

The set’s not tradeable


#28

Oopsie woopsie. I meant character mules, not an account mule.


#29

For new patch, see: Patch Note X.31.8.3 - Community Event Details