nah i dont feel like it
Hotfix for Patch 27.7.X8.1
Thanks for being receptive. I think you guys are on the right track with this idea even if the initial fix was a bit too restrictive. I agree that until low-level characters are capable of soloing the âmeat nâ potatoesâ dungeons such as sewers, abysses, labs and cems, we should be able to call out these dungeons for support.
High-level dungeons are a different matter, and I think that this teleportation restriction will help in reducing the sheer number of players piggybacking along into trenches, tombs and shatters. Public trenches in particular have become so overwhelmed by players that they are no longer a reliable option for obtaining mana pots. If a player is not strong enough to survive the event encounter, then they should not be able to benefit from the dungeon that drops until they run lower dungeons and get stronger.
I thank you sincerely for working to improve the game for all players, and keep up the great work!
May wanna post this on reddit, deca does not really read the forums. more likly to be read by a deca employee on reddit
Ya folks being all like âWorst Update In RotMG Historyâ
but at least Deca owns up to it and fixes it fast.
Also @Shatter, Iâm pretty sure notifiers arenât required to be in the same Realm, hence why the bot tpâs to the trench, gets the ID and butt-load of people join the solo hermit trench.
Things like this are surely the very reason to have testing and avoid all the controversy.
I can see for some content, like the Gobble God/Cube God event switch, launching it straight to Prod as a surprise, fine. But anything to do with the structure of the game, for (the mad) godâs sake test it!
The attitude of release it now, and âoh we can patch it laterâ is one of the worst characteristics of video games.
Please learn from these things, and changes that are going to be in the game permanently, just give the testers the chance to do their job.
On the (hotfixed) update itself:
I donât have a massive problem with it in theory, IF there were plans to make the âgrand eventsâ not die in seconds (buffable like GK/ent/lich is a straightforward option, so soloers wouldnât find them impossible, but 85/85 gets a more-than-5-second event).
@Shatter, re. LDjinn, the long run from the beach, and guarantee that the LDjinn is on the edge of godlands, Iâm finding gives me ample time to call/arrive at a good call, and TP to whoever is running to it, being safe in 24sqr killzone. Or, if I have rivals running around searching, itâs a bit of meta to try and not let them outsmart me. Making this a little different/unique/challenging from the other quests that are merely see-it-spawn tp-to-it kill-it.
The Thanksgiving Update included a really bad feature where if you werenât within 24 tiles of the dying enemy who dropped a dungeon, you couldnât enter.
e.x.
- Jinxere is 25 tiles away from Medusa.
- UnicornSla kills Medusa, who drops abyss.
- Jinxere canât go in abyss ;-;
But if Jinxere was 23 tiles away from Medusa, he can go in.
I was playing in a realm in USEast late last night, I was one of two people in the entire realm for about 15 minutes straight when i noticed that the Hermit had spawned. I call 1 guild mate to join, this brings the number of people up to 3 now. We proceed to kill the Hermit God and enter the Ocean Trench portal(still 3 of us), but upon loading into the dungeon, what do you know? about 5-8 new people that never even entered the realm are now in the Ocean Trench with us. You didnât fix anything with a teleport timer for switching servers, you didnât fix anything by changing the stipulations on which players can enter the portal, you simply just inconvenienced players by implementing a nuisance to fix nothing.
The best part was that they were white/yellow stars, not that your star necessarily matters, but its the quickest way to view experience and judge their skill level. Very disappointing indeed.
Isnât that the truth, and the player in particular carries himself as though heâs better than everyone else, when in reality i value a 1 star player that doesnât hack more than him lmao
hell yeah they are, you can look in my realmeye description if you care to know who it was, I wonât say names on here though, not necessary.
hmm, interesting, i dont particularly care much for hunting down hackers⌠too much workâŚ
I agree, I only made the decision to expose him because of the way he treats other players in general, which is incredibly negative.