@Orsome, naturally
1 Skin everyday for a month challenge (A Thread)
Even that face a mother couldnāt love, thenā¦ or father, I guess in this case?
@Misiulolxd Please donāt submit that one seriously Iād hate to see that thing waddling around the realm everywhere
Brrrrrrā¦
Part 7 : Conifer (yes another meme skin fight me)
Didnt spend a lot of time on this one because I am very busy today and am about to go somewhere but i cannot let yall down! Also all my files got corrupted for a good few minutes and i thought i lost it all! What if its cursed
It doesnāt necessary have to be limited to 8x8 character skin. Maybe he wasnāt intending that with this particular one, but it could just be a tiny 16x16 enemy/char, like the st sets or something
I want sure if they custom make the sizes or of thereās preset ones. I suppose they could always create new ones if they really wanted to anywayā¦
Really!? Interesting. That actually helps out a lot with at least one character skin Iām making seriously for the game. (Well, Iām making two, anywayā¦)
Edit: Speaking of which, I had two questions regarding one of them I was making, but this is the wrong thread for that
Ok then. Firstly, one of the skins I was thinking about could go either way with keeping the hair color normal or having it morph every time their Realm equivalent character skin attacks, but if I could get away with it, Iād love it even more. My problem is, would dyes pose a problem, or could the developers, in theory, make it so that the attack color overrides the existing dye/cloth? Or perhaps I should just try to come up with a different dye/cloth altering pattern on the sprite than having the clothes and hair change? No, this is not a Goku or Sonic attempt, and my character had a lot of hair, DI this matters.
Secondly and less importantly, I know I probably have an astronomically low chance at getting either of what Iām doing to be used in-game, but itās pipe-dream. What do you guys think is the best way to present them? In some random contest reserved for that kind of thing? In a certain other thread/forum? I have next to no idea.
You can be the one doing the dye mask, this is not a problem. A general rule is to not do morphs between attack and walking animations because it can be extremely ugly or annoying. Think of your character moving in a void with very high dexterity.
(this is a dye mask, use red and green only)
You could showcase your work in the Rotmg idea discord or in the ideas section of the forum, donāt use reddit if you want feedback. Also use Tuviorās tool.
(@moderators forgive me, I have more questions now regarding this, and it should probably be moved to a different thread now. Thanks in advance!)
Iād thought about this, but without actually looking at attacking chars closely yet, I wasnāt quite sure if attacking has its own two animations (what I thought it was) or if it was a conjunction between attacking and still animations (itās been a few days since I myself have played, but Iām recalling the exaggerated attack movements of my Lilā Red).
I mean, as far as shooting on and off, I wasnāt terribly worried about it; I was planning to present the skin with and without the hair color morphing just in case anyway. The nature of said character in making kind of flitted back and forth between their colors fairly rapidly themselves from necessity!
Would you mind elaborating on the dye mask? I think I know what youāre talking about, but Iām not wanting to assume anything, and the image too tiny for me to make out to be helpful. It looks like a series of tiny random shapes that I canāt seem to blow up.
Iāve never even graced Reddit with a formal visit, not to worry. I heard that these forums were less frequented by the devs, so I may give the Discord a try, then. I already joined for curiosityās sake, even if I donāt go through it much.
What is Tuviorās tool? Thatās the first Iāve heard of it.
Dye masks marks the area to apply with dye, green being main dye and red being accessory dye (i suppose). Just make a copy of your skin, paint green and red the parts you want to be dyed, and remove the rest.
Tuviorās tool is a very dapper rendering tool that will take your spritesheet and render it like in RotMG.
Examples
Thank you! Iāll tamper with that when Iām able. One of my biggest problems with most spriting tools Iāve owned is rendering them like in game. I discovered that a certain pserver spiriting tool helped out with that, but I wasnāt sure about how to present it off of that, because I didnāt want to make it look like I was actually using it for the game, despite me not even saving anything on it. I donāt want to get banned for the appearance of evil!
hoo girl i wasnt expecting this when i saw a ā13 repliesā notification, thought i had caused something