I came up with a few new status effects that could be useful for future classes. Please don’t stick them on UT/STs or I’ll cry.
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Bravery
Influences chance of hitting your maximum damage roll.
I don’t know if making it 100% chance would be too powerful, or having it scale with tier (for example, tier 1 granting a flat 40% chance of hitting your maximum roll, tier 2 granting 50%, etc). Most weapons wouldn’t benefit that much from it, but daggers, sprite wands and other high variance weapons would love it. Kind of like how bows get triple effectiveness of Expose.
The opposite status condition would be Cowardice - always hit your minimum damage roll
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Bless
Reduces incoming damage by 20%, and protects from negative ailments.
The anti Curse. Ailment protection shouldn’t break many things, but maybe add some shots that can get around it if it really bothers you that people can run through sewer water without sickness.
However, I would like to see Pet Stasis always penetrate Bless so that it isn’t total cheese at places like Nest. The rationale would be that the status protects YOU, not your pet.
Some kind of limiting factor maybe if it’s deemed too powerful. I’m partial to extremely high MP cost, something like 180 MP per cast for 5 second duration. I’d definitely be putting it on a Wand class.
I also wanted to make a Silence ability to affect monsters with, which would change their shot patterns to be different under its effect. While I was writing the post I realised that it’s almost impossible to balance meaningfully - either the boss becomes too easy or the ability does nothing.
Thoughts/suggestions/inspired ideas?