One of the biggest problems in realm is the steam rolling of bosses. It deters away new players because they have little to no chance of getting loot in large bosses like events or O1/O2 without experience and extra risk. Loot and gameplay would be so much better if all the bosses weren’t steam rolled all the time.
One extreme example is O1, my favorite fight, or at least used to be before Oryx insta pops during the first phase. Oryx gets absolutely destroyed with even a small group of maxed players, not to mention 60. It isn’t fun, and is an extreme lag fest. I’m proposing that boss HP scales depending on the damage done during the first phase of every boss, like liches and ents.
O1 for example, if at least 50% is drained in the first phase, health is regained and increased to 100,000. If at least 75% of his hp is drained in the first phase, his health is regained and and his max HP increases to 150,000. (From the original 85,000) This gives really good maxed players in a small team more of a challenge. If his HP is completely drained, then all health is regained and his HP scales to a whopping 180,000. (Also, make oryx 1 and his minions stun and paralize immune already, and add more damage to that first phase so melees can’t dblade oryx. )
I’m not gonna put balancing for every boss here, but you get the point. Scaling all bosses health like this would fix a lot of the problems in the game. Non melees would have a great chance of SB, even in giant groups. Loot should also drop at higher amounts, as fights will take much longer. The chance for pots should increase tremendously, and no longer should 1 person at limon not get dex in a 2 person group. There won’t be any need for any severe class balancing, as everyone will be able to qualify for loot. (As in, don’t nerf melees into the ground plz deca.)
Lets make this a civilized discussion, and talk about the pros and cons of rebalancing ROTMG like this.
_Mod edit: moved to Ideas - Other since we're discussing your idea and not the game. -Doc_
[Also reformatted text. OB]