Addition to the Loot System: Souls
An honest, thoughtful discussion regarding UTs
Love the idea. Gives people who never get the white they want a shot at getting it.
ifyoucankeepyourcharacteralivelongenough
We actually need a pity timer, I’ve seen many people quit due to the inability to get any white bags.
It’ll be nice if we have statistics instead of testimonial evidence, but I’d say that a Pity Rate would be nice, not necessary.
Um no this is broken as hell. Having an untiered item isn’t a right, it’s a privelage. White bags should never be a guarantee in the game.
I have to disagree with you on the part this new system is broken.
Currently you may go months, even years to try get an Untiered Item that isn’t even guaranteed, this is very notable on Event Whites.
This new system will work more on the players’ skills, remember that nobody in this game is immortal, everyone has to die at some point, it requires a player’s patience and skill to run, let’s say, 200 Shatters to get The Forgotten Crown in one character without dying between that period of time, that requires skill, and it should be rewarded.
Don’t forget that this new system won’t get rid of the RNG-based one, you can still get the Untiered Item through RNG, that’s why your Souls amount of that item will be halved, to not make the items way too common while keeping it fair.
So does it matter if you don’t have one? No it doesn’t. Thinking that you deserve a white bag is just flawed thinking.
Yes yes and then just give everyone free whites. If you’re going to guarantee someone a whitebag in rotmg then people are going to start quitting.
And you think people isn’t quitting now?
The game is heavily grind-based, imagine the frustation of farming for an item you may never get, that leads to one of the main reasons of quitting this game.
Your logic is flawed, if someone has the enough patience to farm for an item, they deserve to obtain it, white bags aren’t irrelevant, they can totally change the way a class can be played, and that adds to the fun factor in the game, and won’t lead to massive amounts of quitting.
Remember, the white bags are only guaranteed to players with enough skill to achieve a max stack of Souls, and there’s no problem with that.
Seriously, people quitting for a good system for guaranteed Untiered Items is insane.
It would be a little strange walking into your final dungeon knowing that a mere completion will get you a guaranteed whitebag item. For a less blatently naked grind the souls could merely increase your loot chance so you’d still not know when exactly the loot would be gained. But I don’t mind grind to a target, that’s how some of the events have been (eg. valentines tokens), and they felt fine to have a known number ahead of time.
How? it would still be grindy as hell to try and get one of them.
a priveledge earned by doing the same thing for multiple years until you finally get 200 dice to roll 6’s. That’s really fair isn’t it.
White bags shouldn’t take literal years to get.
many of them are objectively better than the tiered equivalent, so yes it does matter.
If I run 100 voids I think I deserve a white bag.
^^ you won’t know when you’ll get your drop, if you do enough of the dungeon to get a guaranteed drop from this you definitely deserve it.
Basing one of this game’s main premises strictly behind RNG is dumb, nobody should have to farm for something for 5 fucking years just to get one item in a game where if you die you lose that item permanently.
You might start quitting. But that sure doesn’t mean others will. The difficulty of staying alive on one character for long enough (especially when Unity comes out… meaning hackers will have a hard time again) should be rewarded. If whites don’t matter, then the game basically ends for everyone once they get a tops set.
The whole POINT is to get whites. And people who put in the time and effort and the skill should get one; it keeps them playing. Sure, some salty people might quit but more people will come back.
No.
Should go down to 0.
Otherwise I’m ok with the idea IF AND ONLY IF the amount souls needed is very high and Nevov’s idea is taken into account.
ive run so many jungles on wizzy or necro ppes, trying to get staff for wizzy and staff and or skull for necro, but only got damn pollen powder
Jugg drop rate 1/800
Gets jugg naturally with 799 souls
Get annoyed because it didn’t give it to you 2 hermits later and the soul grind was a waste