Ok now that I’ve spent some time with this event, I will say that it’s still bad.
It’s quite obvious to see that people on this forum continue to complain that the game is too hard and neglect the general population that probably has not played the game for a long period of time. They also neglect the general population that relies on key pops to participate in endgame material.
There are several reasons why the update and the update cap is bad.
Right now the endgame for rotmg exists mostly in the pub halls. As I type, literally 142 players are queing for a fullskip run. Only 65 will make it into the dungeon.
The dungeon cap has a significant ripple effect. Like I said before, it’s going to cause frustration among the endgame playerbase.
This causes the discord to lose a playerbase. I can say for myself that I’m already fed up with the difficulties of trying to run into a bazaar at the speed of light and will be cutting back on my halls runs as it’s just not worth the hassle.
The problem for the dungeon cap will hit 2 specific areas of ROTMG: Lost Halls and Events. We didn’t have a dungeon popping event, but it is easy to see that the cap will limit the amount of players participating in the dungeon popping events as well.
In short, the free 2 play playerbase gets hit the hardest by this event. The individuals who buy keys will always be able to control where and when the keys get popped. And if the cap is reduced they might simply choose to pop dungeons with their smaller group.
A free to play player right now is basically left with 2 options - Try to rush into a halls at the speed of light or simply take to the realms. I can clearly see players becoming dissatisfied with these choices and reducing their playtime in the game or leaving the game entirely.
All the forum complainers like Candyshi can say they “made their pet being F2P” but they actually don’t care about the F2P community at all.
There’s a time and a place for the dungeon cap (I’d prefer an 85 dungeon cap personally) but efforts should be made first so that the endgame is not 100% dependent on keys.
Right now you basically cannot do endgame dungeons outside of discord and you cannot do events reliably without discord. These two things have to be changed for the game to thrive.
All Deca has done right now is screw the discords without offering any alternatives.
And so help me if some bozo tries to say you can do sentry halls.
On a side note I will say that Deca should make all lost halls enemies immune to stasis. The fullskip craze continues to be a cancer that never should have existed in an endgame dungeon. The people who say the game is too easy will probably screech when they can’t do a halls in 10 minutes haha!
TLDR: Dungeon cap makes the game even more play 2 win allowing the payers (and discord authorities) to have even more control while screwing the nonpayers trying to get into event dungeons or discord groups.