Bomber class (class sprite, stats, weapons and abilities)


#1

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Bomberman skin:



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stats: Max stat cap with no equipment
670HP
252MP
70 ATK
25DEF
60SPD
! 14DEX ! (x0.2 firerate of maxed rouge.)
60VIT
50WIS

Weapon idea:
tiered wepons:
6 tiles range
0.6 second bullet lifetime.
explosion radius: 2
firerate at max dex stat: 2.87 shots per second (at max dex).
projectile animation for tiered weapons:
pixil-gif-drawing%20(3)
if the projectile(bomb) does’nt hit to a target, the projectile slows down and stops for total 0.5 seconds, then explodes.
If the projectile hits to a target the projectile(bomb) explodes on contact.

Note: (I arranged the bombs dps lower than maxed rouge class dps, rouge and bomber does same dps at 20-25 def enemies at same tiered weapons (maxed stats)) I looked for every weapon tier using Haizor’s DPS calculator. Max stat Bomber and Max stat Rouge.

T0 Metal box (100-120 damage) (110)

T1 (120-165 damage) (142.5)

the projectile: https://www.pixilart.com/art/t1-proj-c95e4cbd4dffe37

T2 (135-180 damage) (157.5)

T3 (160-190 damage ) (175)

T4 (165-195 damage ) (180)

T5 (180-220 damage ) (200)

T6 (220-300 damage) (260)

T7 (350-390) (370)

T8 (410-470) (440)

T9 (450-500) (475)

T10 (470-520) (495)

T11 (475-525) (497.5)

T12 (480-530) (500)

T13 (530-570) (550)

T14 (550-600) (575)


T14 projectile: https://www.pixilart.com/art/t14-proj-19e65d5cc01b209

T15 (575-625) (600)


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–Few other bomb ideas i had for a different gameplay:
UT bomb (250-270 damage) :


UT drone bomb projectile:

Explosion radius: 1
5.63 tiles projectile range
0.625 second projectile lifetime
5.74 projectiles per second at max dex stats

After succesfuly hitting to a target, the bomb tracks another enemy in 8 tiles radius (having the first hit target as the center), pierces the first target and goes to another enemy in a straight line. The bomb does not explode if the projectile hits to walls and if the projctile passes the 5.85 tile range.
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Void Bomb (460-450 damage) :


Ignores defence
2.15 projectiles per second at max dex stats
frequency: 3
Amplitude: 1.7
projectile range: 4
projectile lifetime: 2 seconds
explosion radius: 0.5 tiles
Note: this weapon deals more damage than max rouge with queens stinger dagger (and it should be)
slows enemies on hit for a really short time.

Ability idea 1: vests
T0 wooden vest: +3 def on self for 2 seconds. 8 second cooldown.
-nothing special.

T1 vest: +4def on self for 2 seconds. 7.5 second cooldown.

T2 vest +5def on self for 2 seconds 7 second cooldown.

T3 vest +6def on self for 2 seconds 6.5 seconds cooldown


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T4 vest:
+8 def on self for 2 seconds 6 second cooldown.
On use, Throws 1 bomb where the cursor is pointing at. with same range as your weapon.
(it throws the weapon in your wepon slot)

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T5 vest:
+10 def on self for 2 seconds 6 second cooldown.
On use, throws 2 bombs in 1 second where the cursor is pointing at. with same range.

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T6 vest:
+12 def on self for 2 seconds 6 second cooldown.
+20HP +20MP
On use, throws 3 bombs in 1 second where the cursor is pointing at. with same range.

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T7 vest
+15 def on self for 2 seconds 5.5 second cooldown
+40 hp +40 mp
On use, throws 3 bombs in 1 second where the cursor is pointing at. with same range.

bomber class uses ROBE for armor.


#2

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