As the title implies, this would mainly be a way to help ease the fear of missing out due to the constant events and such. This was inspired from a World of Warcraft mechanic ‘Fatigue Experience’ or the lessons that came about it while I was doing research on game design.
Essentially, players would receive an increase bonus, like a sort of clover or possibly stronger effect for a long duration of time if they recently logged off for a significant portion of time or as long as they do not go into realms or staying more than a couple minutes (maybe to collect dailies?). This way people who grind for long periods of time aren’t too affected while people who would like an option to play more casually feel less left behind due to the grind the game requires.
This could also help players get back on their feet if they grieve their characters, making it feel like there’s something ‘more’ to come back to. Bit of a side note but I recently had a friend take a break from RotMG due to losing a bunch of characters in a row and hoping they get back on their feet soon. I remember a bunch of times where I felt like this as well.
This might be too ‘forgiving’ in a sense though, as this would blur the line between the people who have sold their life to the grind to the people who only really touch the game a couple times. I’m not too sure about this idea but thought it might be interesting to bring up.
What do you think about the idea?
- The idea is great!
- The idea is good.
- The idea is okay.
- The idea is bad.
0 voters