A while ago, I came up with the idea of a wand class called the Clairvoyant. At the time I didn’t have a good grasp on how I wanted it to work, but I’ve got it much more fleshed out now, as well as some new ideas.
Here’s what the base class skin would look like, in motion:
Weapon: Wand, Armor: Robe, Ability: Third Eye
Maximum Base Stats:
670 HP, 385 MP, 50 Attack, 25 Defense, 60 Speed, 65 Dexterity, 50 Vitality, 60 Wisdom
Average at 20:
590 HP, 290 MP, 40 Attack, 0 Defense, 35 Speed, 40 Dexterity, 35 Vitality, 35 Wisdom
Starting Stats:
100 HP, 100 MP, 10 Attack, 0 Defense, 10 Speed, 20 Dexterity, 10 Vitality, 15 Wisdom
Third Eye Ability
Behavior: Using the ability spawns a set number of circular projectiles around your mouse, the distance from the mouse is yet to be determined but most likely they’ll keep an average of 1-1.5 tiles away from your mouse. There is a half-second delay before the projectiles begin to move, and during that half-second they do no damage, but still follow the mouse. They spin in a clockwise rotation, and deal damage any time they pass through an enemy. The most accurate comparison would be the fractured gemstone wakizashi, which is nearly identical in how it spins and damages.
As you progress in tier, the eye opens more and more. The names are not set in stone.
T0: Blind Eye
A dull, dusty glass eyeball.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 60 | Dmg: 70 | Lifetime: 5 seconds | Projectiles: 2 | Cooldown: 3 seconds
T1: Waking Eye
An odd green eyeball. It appears to be sentient.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 65 | Dmg: 100 | Lifetime: 5 seconds | Spawn Count: 3 | Cooldown: 3 seconds
T2: Questioning Eye
An odd turquoise eyeball. It seems to be studying you.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 70 | Dmg: 130 | Lifetime: 5 seconds | Spawn Count: 3 | Cooldown: 3 seconds
T3: Suspecting Eye
A strange eyeball carved out of sapphire. It knows something you don’t.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 80 | Dmg: 160 | Lifetime: 5 seconds | Spawn Count: 4 | Cooldown: 3 seconds
T4: Wandering Eye
An eyeball fashioned from amethyst. It’s watching everything you do.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 90 | Dmg: 190 | Lifetime: 5 seconds | Spawn Count: 4 | Cooldown: 3 seconds
T5: Believing Eye
An eyeball pulsing with psychic energy. It feels as if it belongs to you.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 100 | Dmg: 220 | Lifetime: 5 seconds | Spawn Count: 5 | Cooldown: 3 seconds
T6: All-Seeing Eye
A glass eyeball overflowing with power. It speaks to you.
Hits multiple enemies, self-inflicted daze for 3 seconds
MP: 120 | Dmg: 250 | Lifetime: 6 seconds | Spawn Count: 5 | Cooldown: 3 seconds
+2 ATT, +2 VIT
UT: Red World
Drops from: Rock Dragon, self-inflicted daze for 3 seconds
The bloodshot eye of an ancient dragon. It vibrates with rage.
Hits multiple enemies
MP: 150 | Dmg: 400 | Lifetime: 8 seconds | Spawn Count: 2 | Cooldown: 3 seconds
+7 ATT, -3 DEF
UT: Sugar Rush
Drops From: Spoiled Creampuff
Sugar is bad for you.
Hits multiple enemies, ignores enemy def, self-inflicted daze for 3 seconds
MP: 110 | Dmg: 75 | Lifetime: 10 seconds | Spawn Count: 15 | Cooldown: 6 seconds
+5 WIS, +3 DEX, -3 SPD, -5 VIT
UT: Grudging Gaze
The eye of a creature from deep within the filth. It fills you with disdain.
Hits multiple enemies, Slows enemy for 0.5 seconds, self-inflicted daze for 3 seconds
MP: 110 | Dmg: 275 | Lifetime: 6 seconds | Spawn Count: 4 | Cooldown: 3 seconds
+2 Spd, +2 Att
ST Set: Glass Rose
Wand: Rod of the Bloom
Shots: 1 | Damage: 70-90 | RoF: 150% | Range: 8.2 | Projectile Speed: 18 Tiles/Second
A trail of petals, leading her to a wand of crystals fashioned like a rose.
+4 DEX
Ability: Glassy Eye
A distant gaze that pays her no mind as she passes by, as if she’s not there.
Hits multiple enemies
MP: 200 | Dmg: 800 | Lifetime: 3 seconds | Spawn Count: 1 | Cooldown: 5 seconds
+4 DEF +3 SPD
Robe: Garden’s Finery
A gown, fit just for her, made by the flowers themselves.
+11 DEF, +5 WIS +7 SPD
Ring: Cracked Floral Ring
And a ring, missing a piece just like she was.
+60 HP, +40 MP, +6 DEX
2nd Piece Bonus: +5 WIS, +4 DEF
3rd Piece Bonus: +30 MP, +5 ATT, +2 DEF
4th Piece Bonus: +20 HP, +50 MP, +6 SPD, +6 DEX
Subtotal of Bonuses: +20 HP, +80 MP, +5 ATT, +6 DEF, +10 SPD, +10 DEX, +5 WIS
Overall Stat Bonus: Wearing the entire Glass Rose set will grant in total:
+80 HP, +120 MP, +5 ATT, +20 DEF, +20 SPD, +20 DEX, +10 WIS
Changelog for current thread:
~ @Orsome, and @Playcool pointed out this works much more like the crystal waki than the bulwark, which I overlooked since I haven’t gotten a crystal waki yet and seen what it does, that comparison’s been changed.
~ @Orsome pointed out another thing I’d overlooked. I wanted self-daze to be a sort of balance for the DPS the eye would provide, while not actually giving the eye enough damage to compete with the DPS of most wands a player would get around the same tier. The damage has been buffed heavily on all eyes.
Changes from the original design:_
~ Eyes are now “Third Eyes” rather than “Glass Eyes”
~ Eyes no longer have a DoT effect and instead have a set amount of damage for each projectile
~ Eyes have drastically less projectile spawns and reduced durations
~ Tile range removed from eyes, as it was increasing with each individual tier
~ MP Cost slightly reduced for T4-T6
~ ST set added
~ Stat bonuses to UT eyes balanced a bit better
~ Sugar Rush no longer grants berserk, but instead ignores def
Note: This is still not totally finished. I highly welcome and encourage feedback on this, especially in the stats areas, and on the ST’s stats, as they were the hardest part of this.
Link to the original Clairvoyant thread
Special thanks to EpicNecros, Flashmag, and JohnMH from the original thread for helping me develop the idea when I first made it, wouldn’t have it nearly as fleshed out without them!