Class: Gravekeeper


#1

##Gravekeeper

The gravekeeper fight with a wand and use her Tomb to summon dead players who will help in the fight

Unlocking Class


####Initial Stats

  • Hit Points: 100
  • Magic Points: 100
  • Attack: 10
  • Defense: 0
  • Speed: 12
  • Dexterity: 12
  • Vitality: 10
  • Wisdom: 20
    ####Gain Per Level
  • HP: 20 to 30
  • MP: 5 to 15
  • Att: 0 to 1
  • Def: 0
  • Spd: 1 to 2
  • Dex: 0 to 1
  • Vit: 1 to 2
  • Wis: 1 to 2
    ####Max
  • HP: 680
  • MP: 390
  • Att: 50
  • Def: 25
  • Spd: 60
  • Dex: 50
  • Vit: 75
  • Wis: 70
    ###Equipment slots and starting gear
    Wand: Fire Wand
    Tomb: Old Tomb
    Robe: None
    Ring: None
    ###Tombs
    ####Old Tomb

    ####Stats
  • Tier: 0
  • MP Cost: 80
  • Effect: Spawn 1 skeleton to help
  • Cooldown: 3.5sec
    ####Skeleton

    ####Stats
  • HP: 125
  • Damage: 65-90
  • Lifetime: 3sec
  • Shots: 1
  • Range: 3.5 tiles
  • Projectile Speed: 10 tiles/second
  • 1 Attack/Second
    ####New Tomb

    ####Stats
  • Tier: 1
  • MP Cost: 85
  • Effect: Spawn 1 skeleton to help
  • Cooldown: 4sec
    ####Skeleton

    ####Stats
  • HP: 175
  • Damage: 75-95
  • Lifetime: 3.5sec
  • Shots: 1
  • Range: 3.5 tiles
  • Projectile Speed: 10 tiles/second
  • 1 Attack/Second
    ####Hero Tomb

    ####Stats
  • Tier: 2
  • MP Cost: 90
  • Effect: Spawn 2 skeleton to help
  • Cooldown: 5sec
    ####Skeleton

    ####Stats
  • HP: 175
  • Damage: 80-100
  • Lifetime: 4sec
  • Shots: 1
  • Range: 3.5 tiles
  • Projectile Speed: 10 tiles/second
  • 1 Attack/Second
    ####Goldy Tomb

    ####Stats
  • Tier: 3
  • MP Cost: 95
  • Effect: Spawn 2 skeleton to help
  • Cooldown: 5.5sec
  • Fame Bonus: 1%
    ####Skeleton

    ####Stats
  • HP: 225
  • Damage: 80-105
  • Lifetime: 4.5sec
  • Shots: 1
  • Range: 3.5 tiles
  • Projectile Speed: 10 tiles/second
  • 1 Attack/Second
    ####Haunted Tomb

    ####Stats
  • Tier: 4
  • MP Cost: 100
  • Effect: Spawn 2 skeleton to help
  • Cooldown: 6sec
  • Fame Bonus: 2%
    ####Skeleton

    ####Stats
  • HP: 275
  • Damage: 85-90
  • Lifetime: 5sec
  • Shots: 2
  • Range: 3.5 tiles
  • Projectile Speed: 12 tiles/second
  • 1 Attack/Second
    ####Soul Tomb

    ####Stats
  • Tier: 5
  • MP Cost: 100
  • Effect: Spawn 2 skeleton to help
  • Cooldown: 6.5sec
  • Fame Bonus: 3%
    ####Skeleton

    ####Stats
  • HP: 300
  • Damage: 90-95
  • Lifetime: 5.5sec
  • Shots: 2
  • Range: 3.5 tiles
  • Projectile Speed: 12 tiles/second
  • 1 Attack/Second
    ####Obsidian Tomb

    ####Stats
  • Tier: 6
  • MP Cost: 100
  • Effect: Spawn 3 skeleton to help
  • Cooldown: 7sec
  • Stat Bonus:+2 Vit,+4 Dex
  • Fame Bonus: 4%
    ####Skeleton

    ####Stats
  • HP: 275
  • Damage: 90-100
  • Lifetime: 6sec
  • Shots: 2
  • Range: 3.5 tiles
  • Projectile Speed: 12 tiles/second
  • 1 Attack/Second
    ####Tomb of Black Magic

    ####Stats
  • Tier: UT
  • MP Cost: 105
  • Effect: Spawn 4 Blackmage to help
  • Cooldown: 7sec
  • Stat Bonus:+2 def,+4 Dex
  • Fame Bonus: 5%
  • Feed Power: 670
  • Drop from Deathmage
    ####Blackmage

    ####Stats
  • HP: 100
  • Damage: 95-110
  • Lifetime: 6sec
  • Shots: 3
  • Range: 4.5 tiles
  • Projectile Speed: 10 tiles/second
  • 1 Attack/Second
    ####Tomb of Marble Hero

    ####Stats
  • Tier: UT
  • MP Cost: 115
  • Effect: Spawn 1 marble hero to help
  • Cooldown: 8sec
  • Stat Bonus:+2 def,+2vit -2 Dex
  • Fame Bonus: 5%
  • Feed Power: 1030
  • Drop from Marble Colossus
    ####Marble Hero

    ####Stats
  • HP: 750
  • Damage: 155-190
  • Lifetime: 6.5sec
  • Shots: 1
  • Range: 3.5 tiles
  • Projectile Speed: 15 tiles/second
  • 2 Attack/Second
    ##Summoners:
  • Summoner follow you
    When you are attacked or when you attack, summoners start attack opponents.
    For another pleyers summoners are Invisible like when Rogue use Cloak
    ###Edit:
  • Change MP cost of Tombs
  • Change Max Att from 60 to 50
  • All of Summoners get - 75Hp (UT -50)
  • All of Summoners get - (5-10 damage)
  • Gravekeeper + 10HP +5MP
  • New Marble Hero shot pattern and sprite
  • New Tomb of Black Magic Blackmage sprite and shot pattern

New skull idea![General's Skull - summon skeletons]
#2

marble tomb should be more op and a ut and drop from the marble colossus am i right? :wink:


#3

Looks good, creative concept


#4

Ty


#5

Stats look a bit too strong but a nice idea. Necromancer name would fit this class very well, but it’s sadly been taken.


#6

So the skeletons would be like a mix of a decoy and an attacker minion?


#7

Do the skeletons count for sb damage.
I love the concept and hope it goes well in the future


#8

Hey, there! I can see that you’ve made a lot of sprites already for this class, which shows that you’ve put quite the effort into making it, however, I believe you also need to list the Skeleton’s behavior.
*Will it hit by projectiles?
*How will it follow you around?
*How are its shot patterns?
These things will determine a lot of its viability.

Also, the UT is ALMOST a direct upgrade to T6, with only exception of a cooldown and lower projectile speed. Can you explain the idea behind it?
While we’re there, why don’t you explain the idea behind your character’s creation, its strength and weaknesses and some examples of cases?

Also, this sounds more like a Summoner than a Witch…y? What is that?
Another suggestion if you’re willing to change sprites, is the Alchemist, and his homonculi (Full Metal Alchemist)
Considering the ability (tomb), perhaps the Gravekeeper


#9

Tomb of Black Magic spawn 4 skele with high damage but low hp


#10

Looking better, but I’m still curious about the skellies’ AI. I hope you’ll get around to that some time. Maybe not today, but some day.


#11

Looks good


#12

Seems Neat


#13

FUCKING CRINGEEEE
"obsidian"

Where do these drop from?


#14

You mean 25, right?


#15

right


#16

I love the idea- here’s why it won’t work though:

  • Deca won’t implement a class that defies Tricksters, I’m sure

  • Being an ally with HP, they would probably take heals from Priests, Paladins and Necromancers.

  • Those are some sexy Skeletons for a dead guy

  • Tier 0 can solo beach Quests.

  • Tomb of Black Magic will confuse and lag players in large groups.

  • Classes have low amounts of HP; under 1200 without any buffs.

  • Multiple Skeletons with multiple HP bars in the later tiers is equivalent to a level 20 class, HP wise.

  • This class defies Death.

  • This class, being so new, wouldn’t really work properly with pets. It would be like Paladins who replenish ALL their mana with a 70/70 pet after 6 seconds. This class needs mana cost buffs.

Overall, the idea is awesome and I dig it. Just needs some work so that it’s “legal” instead of being an overpowered class.


#17

Maybe now better. :thinking: :smiley:


#18

Say, how fast do these things shoot?


#19

Marble hero -2 Attack/Second
0-6,Blackmage -1 Attack/Second


#20

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