Ah, my bad. I won’t do that again.[quote=“Cenamuch, post:26, topic:9854”]
Alright. Why huntress though?
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I thought the bind effect is similar to a huntress’ trap. With slow and a certain radius around it.[quote=“Cenamuch, post:26, topic:9854”]
Oh wow! I like that! However, I feel like it’s pretty different from what a Samurai (or Ronin, whatever) would look like, this seems more like a skin of a huntress. Also, the original skin of the class should be pretty plain, while this looks more like a skin since it’s a bit more complicated. Try to make this sprite in RotMG Draw, it will look better that way.
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Alright. Considering Atrapper also mentioned the sprites’ animations problem, I think I’ll make a normal skin, and turn this into a special skin. Probably drops in the Mt. Temple. I’m working on it in RotMG draw right now.
Edit: I can’t save there. Dammit… I’ll think of another way.
Edit: The rotmg draw tool doesn’t give options to draw for sides or back, doesn’t it? I’ll have to make do…
Well, my explanation for the stats were above the table, under the sprite. I’ll move it to under the table. As to lore-wise… Yeah, it doesn’t make sense, but a Sorcerer has 70 vit and a ninja has 40 vit. I’d figure a ninja would be more fit tha a Sorcerer, y’know? The original intention was to limit skill usage something like how a knight has 50 wis. I may have to buff it, since I just realized that even a knight has 50 wis.[quote=“Cenamuch, post:26, topic:9854”]
So the ability is a void blade that turns into a huge trap after 10 seconds? I don’t know, a huge group of Ronins with divine pets might crash the game entirely.
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The 10 seconds limit were like a trap’s duration limit. As we know, traps have 2 triggers; When the allotted time has passed (20 seconds), or when an enemy steps into it’s trigger range.
In this case, I tried to make it similar to a ninja’s skill in that there are 2 parts; the key press, and the key release.
Upon press, it is spawned and your mp is drained, but it doesn’t drain it continuously. Upon key release (or 10 seconds in case you never found that perfect timing), it activates into the “dragging” phase. If there is no unactivated Binder when the key is released, It won’t do anything. I’ll try to illustrate this point better…[quote=“Cenamuch, post:26, topic:9854”]
The MP Cost is less??? As the tier goes up, the MP cost should go up or stay the same. Either make the damage higher or make it like a Doom Circle, the only benefit is the wisdom and vitality bonus.
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Dammit, that’s my mistyping mistake. Thanks for pointing that out![quote=“Cenamuch, post:26, topic:9854”]
As most have noticed, the game has a lot of trollers of toxic players, and a Ronin can just bind enemies toward other players and kill them. I mean, you can get a group of Ronins and just drag all the enemies around and kill a bunch of players. So yeah, think of that and fix it somehow, but a will be given to you!
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Thanks! I’m trying to think of some way to reduce trolling as it is inherently an ability that can easily be used to troll, like a mystic’s stasis, only a mystic’s stasis is stalling at worst, and not too detrimental.
Thanks for the in-depth review!