Current Lair of Draconis system


#1

Currently the system in place to pick what boss you would like to fight is sometimes a mess. Since players get the freedom of picking what ever color they want by spamming, there will always be that one player that picks a boss no one wants to do. This one call can screw over the vast majority of players who would rather run Ivory Wyvern. So I was trying to think of some ways to combat this and I’ve come up with 3 ideas that could help with this.

First

The first idea would have the spawn room contain 4 different zones next to each hallway.These zones would then dictate what hallways open depending on whatever one has the largest player base inside. I’m not sure if that is even possible on the current system the game runs off at the moment.

Second

*Another idea that could be possible is having all the dragon souls start off near there respective hallways, and whatever one gets “destroyed” (more of just activating the soul by doing enough damage, think of it like the crystal in ice tombs to activate the boss) would then open that said hallway to the boss fight. This could cause issues if multiple souls where destroyed at the same time though. (Shouldn’t be a problem unless a group is doing so intentionally).

Third

*Finally one of the most talked about ways to fix this dungeon that I have seen talked about in the community is to just remove the pre requirement for doing Ivory and make all dragons start off in hard mode.

These of course are just my thoughts and I was wondering if anyone agreed or had any better ideas on how to improve the current system as well.


Either make LOD vote based, or change the way hard-mode is activated
#2

What would happen to lets say the extra person who went in another room? Would they just be teleported to the boss room everyone else is in?

Why not instead of making it which one dies first, which ones takes the most damage in 10 seconds. Like the dragon souls would have 1,000,000 health but whichever one gets dealt the most damage then opens.

There could also be a thing which instead of saying which color you want to do first, people would say “Hard” or “Easy” and whichever one gets said more in 10 seconds will then be the mode, and then it would ask for which dragon to do, but it wouldn’t matter because it is already hard.


#3

I don’t understand what you mean by this. I might have explained it bad (I’ve been known to overthink/complicate stuff) but my intention for the explanation was just to have that said hallway to open like it usually does for whatever zone has the most players inside. The other people in different zones would just not have that hallway opened and would join the majority of the group in whatever fight opened.

You most likely could, but since the game is limited on flashplayer for the time being, I made that proposal thinking the game wouldn’t be able to tell what would die first if it was neck in neck. It may be possible but I have never had any experience in coding or doing anysort of thing so my knowledge is very limited.

In a perfect world I can see that working but since not everyone has the nicest intentions in the community I can see this being abused as well. Unless there was a system put into place that would take into account of who said what and only count that answer one time, then I can see some spamming " EASY EASY EASY" “BLUE BLUE BLUE” and chat would just become a giant storm of spam. I could see this working if it only counted one persons vote tho.


#4

I honestly see no reason for hard/easy as yhe only dragon that will be a problem will always be green, the other 3 can be killed on hard mode on any class (except maybe blue with priest) if you take the time to do it.


#5

The damage is a great idea, I can’t see two souls being destroyed at the same time, even then, it would happen extremely rarely and only if around 50% of the dungeon was filled with trolls.

Even then, I can see a scenario where two are killed at the same time… and posted online on forums or youtube


#6

there’s black bullet, off to see if they can destroy the dragon soul in less than 10 seconds!!!
but seriously, that could be a problem with all of the boosts floating around during Christmastime


#7

OK, then you can easily fix that by making the ‘dragon soul’ health scale to the number of players, thus rendering it impossible to destroy. Or assign an absurdly high value.


#8

health scaling or high numbers will not deter black bullet xd

but i guess ur right its pretty improbable


#9

Hmm…

1 8/8 warrior general helm + pixie

1 8/8 Pally pixie + gcookie

lots of and lots of EP wizzys with t6 spells

one knight to spam “ppe btw lel xd”


#10

Stop trying to dismantle this thing, it’s fairly simple.

Find the max DPS of any given character, multiply it by 10 and add a little. Now you have an insurmountable amount of hp for any given scenario.

Not to mention that

or

is also pointless because you could be 2/8 with a t4 ability and deal the same amount of damage. Just saying.


#11

This is how I think it should be changed:
When people enter the dungeon, there should be a 10-30 second wait time where the dragons cannot be accessed. At the end of said wait time, the game could see how many people are in the dungeon. If there are less that (let’s say ten) people in the dungeon at that time, you have the option of going into easy mode. However, if there are more than ten people, the dungeon would automatically go into hard mode. This way people couldn’t troll if there was a big group but small groups/guilds would still be able to access ivory/the hardmode dragons.


#12

Simpler:

It works as now but with one small change. There is a delay on naming the first dragon, as now. But the delay is shorter for black, longer for other dragons. Perhaps only a couple of seconds, but it means you always are able to choose black first.

This makes sense as the problem is worst with a large group, where black makes sense and where it should be the default choice, where one person can mess things up by saying another colour quickly.

Small groups of just a few usually take more time to decide as they wait to see how many there are. By the time they do this they can choose any of the four dragons.


#13

four, sweetie, I know you’re a long standing regular forum-goer but that’s no excuse for a big unpleasant block of unformatted text.

as for the ideas themselves, I think all of them would work nicely if done properly. they’re all a vast improvement from the current “best spammer picks” method.


#14

Yea sorry about the big text wall. While making the post itself I was more worried about making my ideas clear that it totally passed my mind to even format it. I’ll get to making it look better soon.


#15

The old way at least rewarded you if you focused completely on rushing to the portal in order to make the hero call of “Black”. Now, it’s just whoever has the best spam-ability, and of course those wishing to troll can get “outside assistance” via hacks to spam more than humanly possible.

:-1: for the change. Insta calling was a much better system.
I’d prefer just do away entirely with the easy mode than what we have now.

Having something destructible would be a good alternative deciding factor, maybe could be that the whole corridor to the dragon rooms is a destructible wall path, so whichever group had the larger DPS would get through first, and that boss would be activated, triggering the closing walls same as now, so all players would still have enough time to make it in if they were trying futilely to get to one of the wrong dragons.

Would also allow the team to change their mind - upon seeing they are useless DPS they could stop breaking through Black’s wall and change to Easy Mode if they realise they are a weak team.


Either make LOD vote based, or change the way hard-mode is activated
#16

Have a little pinata dragon in there and make it like an ent: It starts flashing blue for a few seconds after activating, if you do enough damage during the buffing phase you do hard mode, if not then easy mode.


#17

Yes (so long as the dmg required is calculated to the level needed to overcome Green’s heal, as that is the only DPS wall in the whole Hard Mode dungeon, the rest is just patience). If a team wants to choose Easy on purpose, they can always choose not to attack the target in “don’t buff ent” style.


#18

Or maybe not a pinata dragon, a pinata dragon soul


#19

Some1 is always gonna buff the ghost king


#20

It takes a lot of damage to beat the Limoz heal threshold Nevov is proposing.