Hmm… I don’t have much (if anything) to say on the functionality of the dungeon or the bossfights themselves, but I really like that we got 4 unique items. 200 Mp cost seems a tad bit high, even for +42 mp and 21 wis (185 or 180, perhaps? I mean, the only people it’s gonna stop from using it as often as possible when useful are those w/ divine pets)… something I should add is 1. I only just realized that the mp heal applies to self as well, so I’m not sure whether you should add +40 mp, or what - if you use it w/ 200 mp and you have max mp, you’ll heal some 40 of it… an interesting concept for an item, for sure 2. Holy shit it has wis mod? I didn’t even know that. We can’t possibly have a runaway effect of permanently increasing wis because more wis=more wis the buff gives back, right? there is a cap somewhere/it doesn’t stack w/ other wis buffs? that concern aside (as incredibly amusing as it sounds)… yeah, I really like the idea of giving paladin more utility, even as much as I believe a different class would probably deserve it more, as fitting as it is. I think the idea of giving priest the ability to curse enemies for the trade off of self curse (honestly? you heal yourself for massive hp most of the time anyways and you probably already have a legendary pet, if not a maxed divine, it’s not as if you can’t take the +20% incoming damage - also, I don’t even know if it has wis mod or not, and if it does, what that wis modifier does… I think I’d much rather have this over t-pain because it doesn’t do enough damage for how close you have to get to use it effecitvely). It’s nice that samurai has another waki w/ a different status effect to use than just “lol I can expose everything and that’s about it”. The dagger… hmm
I think this dagger is almost perfectly balanced, just… can we get a slightly smaller angle between the shots? if it’s 15 degrees rn, can we get 12? it feels to me like it’s a mix between stinger (a really useful item, but… it’s hella rare and has what has always felt like the minimum range that you really need to get any real use out of a piercing weapon) and a bone dagger (has a very specific niche of piercing, but little enough damage and not enough range to make the best of it), which is something I’ve always wanted. Umm… I’m not sure if I’ve used it enough, but perhaps it should be toned down? idk, it genuinely does a good chunk of damage, which is not something I expected from this dungeon.
Edit: I was trying to run away from the bookwyrm and… it just straight up murdered my trix. Perhaps tone down its rage phase? seriously, the next time I die to it in prod, it’ll probably be worse than losing my new toy dagger in testing…