Here’s an idea I thought would be cool (and not game breaking at all):
Been thinking about a good way to implement a DPS output system in the game that tells you how much damage you’re doing to a boss/enemy. Imagine pressing a key when your cursor is over a boss and it locks them (with something like that symbol below), showing how much DPS you’re doing to them. I assume they would but it next to the boss’s health on the top right, not trying to get in the way of the rest of the screen.
Let me know if this is a good idea or not. I hate not remembering how much defense a boss has and not knowing what weapon to use in a fight that maximizes my damage.