I’m just throwing out a few ideas of how to make these classes more interesting. I genuinely enjoy playing both classes, but I know a lot of people look them over and ignore them, choosing better, more versatile characters like the Rogue or Knight.
Assassin: Make poisons also heal a little bit. Not a lot, because that would be terrible, but around 80HP. I understand many won’t like this idea, so I ask you to find another way to make the class a bit more versatile without compromising his playstyle.
Trickster: Make prisms give either a def buff after teleport (to make soloing events actually possible with this class), beserk buff after teleport, or healing/health buff after teleport.