First of all:
I think the whole concept is stupid.
“Heroic” dungeon?
What’s heroic about it and what is the point of them really?
I’ll tell you: It’s really just a cash-grabby way of getting players to spend gold/money.
I haven’t played for a long time, but seeing how many chest events and lazily thought out content is being added to the main game, it’s pushing me to stop playing.
When I first started playing this game back in '011 or 12 it was majorly different.
Never would I have dreamed that they would add these Heroic dungeons or anything like them to the game, and prior to release I though it could be okay, but upon further inspection on the Wiki and Youtube videos on it I’m actually really disappointed in Deca and the direction the game is heading as a whole.
I feel like Epic dungeons and Private Servers are to partly to blame for this, but the main contributor to such a bad idea is Deca themselves for making such a poor decision to add them.
Because of the addition of these badly designed ‘new dungeons’, now we’re getting players who want a direct upgrade to good UT’s!?
- I already strongly disagree with the drop table of the two Heroic dungeons (one of which has yet to be released), due to the fact that the UDL drops the entire ST set with a higher droprate and the Abyss drops a D-Blade that has a higher fame bonus…?
Not only is this bad item design, but it’s now making things too easy and I believe it’ll get stale very quickly.
Even the fact that (I’m probably wrong) the Doom Bow doesn’t even get a Heroic counterpart in the same fashion that the D-Blade does makes me very displeased with these dungeons.
I think the idea should be retracted, rethought and reimplemented when it’s actually original and well thought out. What’s the point of Heroic dungeons when you can just make more original epic ones. They’re based on a similar premise anyway, where they’re direct upgrades to another dungeon and follow a same theme (though Heroic dungeons have exactly the same enemies with different behaviours and damages (talk about creativity).
I believe all Epic and Heroic dungeons should be rethought and redesigned to become more interesting.
- Crawling Depths: Very interesting boss mechanics with the eggs and all, but in reality it’s a pretty boring dungeon.
- Woodland Labyrinth: Interesting multi-layered boss, but the main dungeon falls short of being interesting and designed well at all (nobody runs it like a normal dungeon).
- Deadwater Docks: The main dungeon is badly designed and enemy behaviours make it so lower level players can get killed easily, the boss has a few phases but is really uninteresting and still gets steamrolled.
Anyway, moving on from that tangent.
The ‘New Content’ Deca has been adding falls short of being satisfactory and now I’m beginning to dislike them because of it.
Currently we have a few dungeons that were supposed to be released from ages back now (The Nest - Rework, Lair of Draconis - Rework, Cursed Library, Goblin Lair - On hold (why!?) and probably some other one I’m forgetting about.
These Heroic dungeons could’ve been so much more and brought so much more items, mechanics and lore to the table, but in reality they’re just unimaginative, and that’s a real shame.
Anyway, enough about what I think about them, what are your thoughts on them?
- What do you like?
- What don’t you like?
- If you could change 2 things, what would they be?