Hey all. This is a certified noob post so if you’re a player who runs endgame content with ease you might not care.
I’ve been playing the game for a very long time on and off so I never really got too good, so this idea is basically about how the learning curve of certain bosses could be made easier.
I love the variety of dungeons in this game and in general, I don’t advocate for carbon copies of dungeons to be made. Still, I do think it would be beneficial if low-level dungeons were added (by low level I mean somewhere on the difficulty curve between UDL and OT, mostly Abyss is an ideal level for this IMO) where the boss of the dungeon has some phases which are re-sprited copies of, or just in general very similar to, phases from endgame bosses.
For example, having a dungeon where the boss has a knife wall phase very similar to Dammah’s would help players practice weaving between rows of slow projectile walls. I don’t think the Parasite boss or the Marble Defender before MBC is similar enough because, in both of those, the gaps are just slightly offset from the last gap and in the knife wall they can be quite far. Similarly, having a dungeon where the boss has a phase similar to Xlotol’s last phase, just with lower damage, would help noobs like me learn these phases without having to risk our best characters.
These dungeons should be easy enough so we could run on fresh 20s and even solo with a couple of maxed stats, making the risk much lower. It helps build muscle memory. Honestly, maybe a lot of people will disagree but having almost entire endgame bossfights copied and simplified with minimal change +resprites would be very beneficial but that might be going way too far in some people’s eyes. Also with that said I think some bossfights should be deliberately left with no “practice” version like Forgotten King feels wrong IMO. Also, LoD and Tomb and Nest are I think easy enough that they don’t need practice versions.
Also, I think a very important aspect of this is the re-spriting. The noob versions should look nothing like the fight they are teaching. These should be, in all other senses, unique dungeons with unique loot, lore, aesthetics, everything.
Bosses which I think should have dumbed down versions of their phases in easier dungeons IMO:
O3 and O3 minibosses
Xlolotl
MBC
The first 2 Shatters bosses
Fungal and Crystal cavern bosses
Kogbold boss