Note: I did what I could to search on the forums to find something similar, but couldn’t find anything. If this idea has been posted already, please link it, as I would like to hear their thoughts on how to go about implementing/structuring the system.
What: I propose a more efficient system for moving items between your vault and your inventory/backpack.
(Note that for this proposal, the backpack and the inventory are to be treated as one in the same as they both serve the same function: to house items on your person. This proposal is not intended to move items back and forth between various containers on your person, ie. between the backpack and the inventory, but rather to move items from your person to your vault chest and vice versa, ie. between your inventory or backpack and your vault chest. As such, from here on out, the inventory and backpack will dually be referred to simply as “the inventory,” though the system works for both containers).
Essentially, when you stand over a vault space, additional buttons would appear on the side of the screen that would perform various functions to speed up transferring items. These button functions would center around (space permitting) moving all, or some of the items in one container to the other.
When: This system would be implemented any time that you are transferring items between your inventory and the vault chest. The optimal time to actually use it would be when you are transferring more than 1 item, dumping everything in one container into the other, or swapping everything in one container for everything in the other.
Why: As mentioned above, the intent is to speed up the process of moving multiple items. It serves an enhanced purpose when rearranging the layout of items across multiple vault chests, as the contents of an entire chest could be swapped with the inventory, thus making rearranging a considerably less painstaking process. Furthermore, the system would reduce the likelihood of drinking or consuming items during the moving process.
How: I propose something similar in operation to that of the current trading system. Upon walking over a vault chest that is open, buttons would appear on the screen in the same way that the “trade” and “cancel” buttons appear during a trade. Upon walking away from the chest, the buttons would disappear, and movement operations that were in order (such as selected items), would be cancelled and the items left where they were.
Potential buttons include the following:
- SWAP BUTTON - takes everything in your inventory and swaps it with the similarly located items located in the vault. The item in slot 1 of the inventory would swap places with the item in slot 1 of the vault chest. The item in slot 2 of the inventory would swap places with the item in slot 2 of the vault chest etc. This would be immediately performed on all 8 inventory slots.
- DUMP BUTTON - takes everything in your inventory and places it in the vault chest, space permitting, as indicated by the example below:
As you can see in the picture, I have more in my inventory than I have room for in my vault. Upon pressing the inventory dump button, the items will be parsed from left to right in my inventory. If there is an available space in the vault then the item will be placed into the vault. If not, then it will remain in my inventory in the place that it was originally in.
Alternatively, if there was not enough space to dump the entire inventory into the chest, then a message would appear that there was not enough space to perform the action, just as the trade indicator will tell you if there isn’t enough space to perform the trade.
- EXCHANGE BUTTON - Upon walking over a chest, clicking on an item a single time would select the item. Multiple items could be selected, both from the inventory and from the vault chest. Once items were selected, clicking the exchange button would cause the items to change containers. The parsing would be conducted as follows:
Items to be moved are selected in yellow. Items being moved would be treated as though the space was empty when looking for spaces to move the items into. They would be placed in the left/top-most available space.
Conclusion: Please let me know what you think about these ideas. They do not all have to be accepted, and can be combined, removed, or altered in any way that you see fit. I do believe that this would be a rather large ease-of-living adjustment that would make a small, but significant part of the game more enjoyable.