- THIS IS NOT MY SPRITE -
The engineer would be like the priest in that it lacks an offensive ability, but instead helps him and his allies with different defensive buffs. The engineer would be quite mediocre at offense, but would make up for that with the ability to negate most debuffs and has increased defense with his statue, leather armor, and def stat cap.
The classes ability would be to place statues or totems that inspire allies that stand within it’s radius. Statues would be actual sprites placed on the ground and can be shot through and can be moved through unobstructed. Based on the tier of the statue, the duration of the defensive buffs would be longer and the radius would be increased for the statue(s). All effects received by a statue will last for a specified amount of time outside the radius of the totem (this will be referred to as lifetime.)
Statue Examples:
T0: Statue of the Scorpion
MP: 50
Duration: 4 seconds
Lifetime: 0 seconds
Radius: 4 tiles
Effect(s): Defense increase
T1: Statue of the Pirate
MP: 65
Duration: 4 seconds
Lifetime: 1 seconds
Radius: 4.5 tiles
Effect(s): Defense increase
T2: Shrine of the Wood Elves
MP: 85
Duration: 5 seconds
Lifetime: 2 seconds
Radius: 5 tiles
Effect(s): Defense increase
T3: Statue of the Drake
MP: 100
Duration: 5.5 seconds
Lifetime: 2.5 seconds
Radius: 5.5 tiles
Effect(s): Defense increase
T4: Statue of the Stetho
MP: 115
Duration: 6 seconds
Lifetime: 3 seconds
Radius: 6 tiles
Effect(s): Defense increase, wisdom increase
T5: Statue of the Beholder
MP: 135
Duration: 6.5 seconds
Lifetime: 3.5 seconds
Radius: 6.5 tiles
Effect(s): Defense increase, wisdom increase, purify
T6: Statue of the Mad God
MP: 150
Duration: 7 seconds
Lifetime: 4 seconds
Radius: 7 tiles
Effect(s): Defense increase, wisdom increase, purify
UT: Statue of Bes
MP: 190
Duration: 4 seconds
Lifetime: 2 second
Radius: 6 tiles
Effect(s): Armored
UT: Statue of Medusa
MP: 155
Duration: 4 seconds
Lifetime: N/A
Radius: 5 tiles
Effect(s): Violet colored grenades fire rapidly from the base of the statue within the radius. Each deal 75 damage.
UT: Statue of the Mad Scientist
MP: 100
Duration: 5 seconds
Lifetime: N/A
Radius: 6 tiles
Effect(s): Hexes all enemies within the radius
Statue Mechanics Explained:
Purify is a onetime cast and is not constant. When the statue is placed only then are negative effects purified. Once cleansed players are then again susceptible to debuffs.
Timer number = the amount of time before the statue despawns.
Lifetime = amount of time effects last after the statue despawns or player exits radius of statue.
Defense increase = +10 def
Wisdom increase = +10 wis
Number of in-radius allies affected would depend on players wis, 75 wis = max of 15 players within in radius
Gear and Stat Caps
The engineer wields daggers and wears leather armor.
HP: 700
MP: 385
DEF: 30
WIS: 75
SPD: 50
ATT: 50
DEX: 50
VIT: 60
There are many mechanics to these “statues” that need to be worked out, this is the rough idea though.