Goblin Camp - Early Game Dungeon Idea


#1

An early game dungeon I think will fit pretty well into the game.
Any comments or suggestions please let me know.

Goblin Camp by Pomfers


UT Abilities for Early/Mid Game
#2

Beautiful dungeon, I would run this on the daily C:

I am quite charmed by the goblin theme (my favourite enemy is the Nilbog!) I also really appreciate how ‘readable’ or uncluttered the design is, and how it teaches very perceptible skills for later along the progression path. It takes the opposite approach to DECA’s vaguely style-over-substance early game reconstructions - which I greatly appreciate!

At first I wasn’t sure if the Shield of Flowing Clarity fit here either, but on reflection I think your justification has persuaded me…

Thank you for posting this delightful idea!


#3

Charming. I think that the higher than average damage for the early game isn’t a bad idea, and I also like inclusion of the UT heavy armor in a lower dungeon! The UPE runners might be more willing to try melees, as you mentioned.


#4

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