@RMGnoob I don’t really understand how some people walking around midlands would hinder a rogue’s experience, maybe you could further elaborate to me? But if it does indeed hinder a rogue’s experience in a quiet realm, maybe the solution would be to only allow the ‘trader gnome’ to spawn in realms with more than 40/80 people? Would that be a good solution? Because in a realm of more than 40/80 people I don’t see how the pairs of people looking for the ‘trader gnome’ would hinder the rogue more than the other players would.
And about it being a convoluted way to trade, it is intended to be this way to prevent excessive UT trading between dupers and players. But if a player does indeed want to sell his UT and another does indeed want to buy the UT, wouldn’t the compromise be worth it? Since it is better than nothing after all.
Also fun subjective, in my opinion i think itll be pretty fun to run around looking for a mob with another person with the same interest as me. To me it is like another form of coop just that it has something to do with trading after. I can get to know my fellow player better and when we eventually find it we might give each other discounts. This idea is not meant to be a straight forward UT trading sort of thing, it is supposed to be for the people who want to trade the UT with someone they want to give it to and not just purely for profit. Of course if you are a merchant who does low price buy and high price sales this will be boring to you if you indeed try to trade UTs, but that is intended, it is exactly to prevent the profiting of buying and selling UTs. It is a system where people can trade UTs because they want to use it and not profit of it.
Long story short, it is meant to be an activity which gives players a chance to exchange UTs out of goodwill, because the buyer wants to use it and the seller doesnt need it. It is not a system for people to buy/sell to profit of UT trading which is intended.
@BroooMC I don’t know if you actually read my post thoroughly but I will try to reiterate what I wrote in my first post. I do know why conventionally unbounding soulbound items would be a problem, because it would crush the economy due to the past major duping incidents and current minor duping incidents. That is why I have suggested various ways to counter those potential outcomes. But you simply brushed off my entire line of solutions by saying it is exactly the same as conventionally making UTs tradable. If you really feel that it would lead to the same outcomes as making UTs unsoulbound, can you pls elaborate further to me so that I can change my thought process and come up with another idea?
The problem you imagined with a hired farmer to go out looking for the gnome while everyone waited is that I mentioned that the gnome would only facilitate 1 trade of 1 UT item before it disappeared. That is why it would be pointless for 80 people to be waiting on 1 gnome when only 2 people would benefit from it. But you have a point about the hired farmer, maybe the solution might be that only the person who kills the ‘trader gnome’ gets to do the trade? Either way I don’t see 80 people in a realm waiting to compete with each other to kill a single gnome that 1 other person is finding when only 2 people can trade with it before it disappears.
As for implementing it. First of all it is not an event. It will just be a mob called the ‘trader gnome’, once it is killed it will drop a merchant called the ‘trader’. The system would not require changing any of the way soulbinding works, it will be a completely new system. What I have imagined is that when both players talk to the ‘trader’ a totally new UI would come up where they can only put 1 UT item in and any other items to trade.
I understand that you might be thinking of this as a major way to suddenly trade UTs in a large scale. But it is not, my idea would be a small scale niche sort of trading that when 2 players want to dedicate the time to buying and selling a UT they will set out to find the ‘trader gnome’. Because only 1 gnome spawns per realm, and 1 trade can only occur from 1 gnome, a scenerio where a large scale hired farmer and 80 people waiting on him won’t really be realised.
Dupers will be deterred from duping because they wont be able to make huge profit from it, so what if they can dupe 10 crowns, the chances and time it will take them to find a gnome to sell even 1 would already turn them off. But lets just say that maybe dupers are willing to go that far. Than i have a solution, just make it so that there is a limit to the number of UTs a person can buy/sell through the ‘trader gnome’ every month or week. This way it will be even harder for a player looking to profit from duping to make any profit at all.
I hope I have cleared up any misunderstanding you have about this idea, it is NOT an idea to unsoulbind items, it is an idea to trade UTs. UTs will still be soulbound, but if you can find this rare gnome which is 1 in a realm which only allows 1 UT per trade, you can than trade 1 UT. Other than that it will still remain soulbound.
Please continue to let me know of any other concerns you have with this idea, and elaborate on it so that we can work together to come up with a better solution to make rotmg a better experience for us all.