Why is the damage 62? It seems like random number imo
Or i am obsessed with numbers having 0 or 5 in the end eh
Why is the damage 62? It seems like random number imo
Or i am obsessed with numbers having 0 or 5 in the end eh
On the other side, i think this idea is cool although ogre got already lil rushers (a.k.a. warriors) and adding up even faster and more harmful than ogre king rusher would be nightmare for low level\tier users (remember, highlands)
But it could be uncommon enemy that spawns with the other minions but doesnt respawn
my opinion pls dont hate
also donāt hate if i have bad grammar ok thx
Thank you! And it is, but I donāt think any other lesser god shoots blind atm, so it isnāt really present in highlands (I could be forgetting some enemy, not sure)ā¦ It also could help sort of introduce blind as a status before getting into godlands, for newer players.
Thanks, and yeah I agree that it should at least spawn (and respawn) less frequently than the other Ogres, and should be restricted to one living per Ogre King (maybe just one spawn from an Ogre King).
Actually the Ogre King that spawns them already drops the snake pit, so it isnāt ignored by people seeking those.
Iām not sure if making a monster spawned an unlimited amount of time drop the snake pit is a good idea. Sure, the sprite world works the same, but then look at the price of dex.
Iād say give a different debuff because the pink squid guy already has it.
Edit: whoops thatās quiet. Iād still say a different debuff though.
Thereās another option to upload images directly to RealmEye (drag and drop into editor) but I always feel guilty about taking up space especially uploading gifs :>
Instead of blind, I feel like it could introduce something else like Sick for example. Because someone brought up the example of Urgles already demonstrating Blind so just for the sake of variety, something different?
Thatās not a bad idea lol. I was also thinking pet-stasis may work too, and kind of makes sense. Since it is a beast-rider, it could be thought of as scaring-stiff your pet or somethingā¦
The only thing about Pet Stasis is that it dis-proportionally affects higher level pet-users because letās be honest - some noob with level 23 Heal isnāt gonna notice much when Pet Stasis strikes.
Unstable would probably be better, albeit being rather specific to a single dungeon. Itās still a cool effect to introduce into the Realm instead of being some exclusive effect to the hardest dungeon in the game.
Urgles are pure evil.
Apart from that, I think that unstable is the way to go. It is quite underused outside of end-game dungeons.
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