Last updated: 15.0.0 |
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Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
20 |
Weak for 6s |
7 |
10.15 |
Horizontal and Vertical Traps
Piercing
Passes Cover |
|
20 |
Blind for 2s |
7 |
10.15 |
Horizontal and Vertical Traps
Piercing
Passes Cover |
|
20 |
Armor Broken for 2.4s |
7 |
10.15 |
Horizontal and Vertical Traps
Piercing
Passes Cover |
|
20 |
Weak for 6s |
7 |
2.59 |
Diagonal Traps
Piercing
Passes Cover |
|
20 |
Blind for 2s |
7 |
2.59 |
Diagonal Traps
Piercing
Passes Cover |
|
20 |
Armor Broken for 2.4s |
7 |
2.59 |
Diagonal Traps
Piercing
Passes Cover |
Trap Elements do not move. They are invulnerable to damage and despawn after 5-6 seconds. They fire constant beams of shots in one direction for the duration of their lifetime, starting with white shots and then moving to red and finally purple before despawning. Note that the Urgle can continue spawning these until it is destroyed, so killing the Urgle is the only way to get rid of them.
Spawns From:
Urgle
None
It is recommended that the player avoid the beams of shots fired by the trap elements, especially when they are purple (inflicting armor broken). This makes even the weakest of Highlands enemies quite dangerous to maxed characters, and can quickly result in death if one is near an event boss.
The sheer number of bullets fired by Trap Elements can cause extreme lag for slow computers, so avoid these entirely if you must.