but I wanna work on another idea dammit lemme procrastinate…
anyway, most rpgs and loot earning games have this mechanic and I have not seen it in this game which intrigues me so I technically have 2 ideas but they overall equate to one.
A LUCK STAT
no. not drops. do not yell at me saying “OMG WHY U WANT WHITE BAGS TO BE EASIER” shut up. no this isn’t what this is about. The luck stat will always be a flat 5 no matter the class. but it’s max changes depending on the class. what maxing luck entails means a higher chance for the next part of this post CRITS
Dagger classes max at: 15
Katana classes max at: 20
Staff classes max at: 10
Wand classes max at: 15
sword classes max at: 10
Criticals
so, how crits will work will based on your luck stat your luck stat will be put thru a formula that looks like this:
Crit chance (in percent)= to 10+luck stat/25
this percentage determines how often you crit with your weapon. When you crit with your weapon, you take already exsisting multipliers and put it thru an additional x1.25
that’s just my idea but ye… hope you enjoy! vote if you want to see this in game or not.
- This should be added
- this shouldn’t be added
- indifferent
0 voters