Pets are often said to be broken. Since pets were added the priest and necro classes weren’t used as much as before especially since the game’s loot system is based primarily on dmg done to boss/chest. I have some ideas to pets that won’t nerf them drastically but make them interesting.
My first idea involves stats for pets. Players have stats like vitality the regens our hp and wisdom that regens our mp that aren’t as sought after as stats like defense, attack, and health. What if when we feed our pets stat potions the stats increase. Vitality can boost the pet’s healing frequency and some of the health received from the pet each time. Wisdom can boost the pet’s mp healing rate. Stats like Att and Dex can boost the pet’s Attacking abilities but since attacking abilities are not sought after as much as support abilities it can provide incentive to farming for the 2 other stat potions that are not as sought after currently. Hp can affect the frequency of the “Decoy” ability and Mp can affect the frequency of paralyzation from the “Electric” ability. Since pets are immortal, the increase from a singular potion will be quite a bit small but the max stat can be big. This will also accompanied to a nerf on the improvement of these abilities by normal feeding and leveling. This will provide an incentive to obtain vitality and wisdom potions as well as nerf current divine pets that are drunk on ambrosia.
Another idea is new pet abilities. I will also which and how stat potions affect them if the above idea is implemented. My first new abilities will be Buffs like healing (increase in hp regen not direct healing), armored, berserk, speedy, and strength can be applied. Something else to add on to my first idea is an mp bar for pets that will affect the frequency abilities like the current Rising fury and Electric as well as my buffing idea similar to how mp affects the player’s ability. Another new set of pet abilities is giving enemies negative status effects from their attacks. This can be added to current pet abilities but can be made into new abilities. Maybe an ability that uses RNG to determine the debuff an enemy receives.
My third idea is a change to pet leveling. Pets currently gain abilities at uncommon and legendary rarities. What if the pet receives a point at Rare and divine rarities that can be used to get any ability other than heal or mp heal? My second main idea adds more abilities a pet can receive which can make some people anxious about which pet they want to focus on leveling. This will allow pets to receive more abilities to alleviate that anxiety. This can also promote people trying new abilities if they already have the abilities they want. Also, before you ask, you cannot have multiple of one ability to stack. If you already have it, you can’t get it again on the same pet.
My final idea is Pet slots, somewhat similar to character slots, That allow you to have multiple pets following you. These should probably have 3 slots max and it affects the account and not a specific character. These should also cost gold and be a bit more pricey than character slots since they have a greater effect on players. Perhaps maybe you could add in an item like a backpack that allows one character to have an additional pet slot. This item could be lost upon death if used on a character or in inventory.