I can see I’m not going to change your mind on this, but you’re definitely still wrong.
Like it or not, the lost halls “meatball” has always been a haven for noobs and proves exactly why you are wrong. I’m not debating whether the halls meatball was a good thing or the game or not, but it definitely was a bastion of safety.
In the lost halls meatball, players with divine pets would spam heals, drop mseals, and provide other buffs including increased HP.
You forget that high level pets benefit not only that player, but also the people around them.
You keep trying to nerf pets, which will lower the amount of constant healing. Priest can’t spam puris as much.
You also wanted to nerf armored, which will lower the meatball’s defense.
There is no way these nerfs will improve survivability.
Unless you’re trying to tell me killing Limon 5 seconds faster is somehow going to help noobs.
Maybe it will help the noobs complete the simplest of dungeons, but overall these changes will undoubtedly make the game more tedious for all players.
Unless Deca is willing to abandon the grindy nature of the game and really buff up some of the drops, these changes will just make the game more miserable.
To keep the thread on topic, I also do not think the UT system Deca is creating will be an appropriate solution.
We don’t know the conversion ratios. However, trading 5 gemstones for 1 crown is just unacceptable. Mark my words, I predict this “UT Conversion” system will be so convoluted it won’t be worth using. It pretty much violates the KISS rule from what we’ve seen.