hello i’m making this post because i think currently a lot of the dungeons aren’t very fun or engaging for most of the players in a dungeon. sitting in the spawn room and waiting for 1 or 2 ppl to rush the dungeon a lot of the time is boring. while being a rusher can be fun in my opinion, you gain nothing currently except the sense of pride that you carried the dungeon. here’s a couple different things i thought of to help solve this core gameplay issue.
option 1
a chest will spawn that has chances for all the loot the boss/bosses drop upon being the first one to enter the boss room. initially i thought this one sounded good when talking with my friend but now i realize it wasn’t very thought out. could be abused by having someone tp right before the boss room and running in while the guy who was initially rushing gets left behind because hes not as fast, doesn’t have a teleport spacebar or is handling mobs.
option 2
remove teleport in dungeons. spacebar teleports would still work. this pretty much solves the issues of ppl leeching but i’m sure this would trigger a lot of ppl because they are used to having someone else run the dungeon for them and some would say this would slow down the pace at which they get loot and be more boring then sitting leeching and waiting for a rush.
option 3
an interactable object in dungeons that turns off your natural ability to teleport to players in the dungeon for bonus loot chance/new loot?/double loot. pretty much speaks for itself, i like this idea quite a bit. place the object in the spawn room next to the portal of cowardice. could also be implemented naturally and is removed upon teleporting for the first time in the dungeon. available in most dungeons that have a path to the boss. (so no candyland or any dungeons that only consist of a boss fight.)
lemme know what you guys think and if this is well thought out enough to be posted outside of works in progress. thx
###edit 10/22/2019###
option 4
dungeon mobs have a chance to drop things worthwhile. this option is good because everyone who is helping clear has a chance for loot. the downside to this option is the classes that love to rush past all the mobs, trickster and rogue, will be missing out on the loot from the mobs if they choose to skip past everything.
i think it would be cool to see a mixture of my alt option 3 and option 4. it could be interesting to see what people choose to do in a dungeon given these different choices of play style.