That is why you don’t choose to raise the price of a stat pot. Also, it’s a bit more complicated than that. For example, if I choose to jack up the price of defense, more people will run sewers. More sewers means more void blades and murkys. More murkys and voids mean more ninjas and assassins. This means more people want hydra, so the price of hydra goes up. If hydra goes up to a life from a mana, less mana is needed. Less mana means less OTs which means less huntresses etc. etc. etc. Everything is linked, so changing the price of one item can (depending on how much you raise the price) change the price of a lot of other things.
I can guarantee you that no one with any sort of experience in the game purposefully goes out farming for etherites or pierce spells or pixies unless you are just a crazy ppe. It just isn’t worth the time investment. If you think about it this way, suppose the drop rate for etherite is 1/100 (to be honest, I think it is quite lower). Each cem can be done in about 10 minutes. This means that you need to run ~300 cems
Calculation for the 300 cems
Calculated using 5%=(1-p)^n where p is the probability of getting etherite, n is the number of cems you need to run, and 5% means that we can be 95% confident that we will get an etherite in 300 runs. 95% confidence is relatively equivalent to 100% statistically, since anything <5% is statistically insignificant.
Continuing with this logic, 300 cems should take you about 3000 minutes, so 3000 minutes of cems would give you an etherite. Conversely, you can clean a tomb in ~30 mins, sometimes less. On average, you will go 1/3 in a tomb. This means that you could run 3000 cems and get an etherite, or 100 tombs and get 100 life. This values etherite at 100 life to make it worth it to try and farm them. Even if you were to use loot pots, etherite would still be valued at ~66 life.
###TL;DR: You have to drive up the price an INSANE amount before people will actively just go out and farm a super rare item like an ST.
The fact that I was able to make so many life pots off of using economic principles in-game means that I have physical evidence for the contrary. If economics didn’t apply to the game, then the way that I merched would not work.
Well I guess the whole point is that I can merch faster than you can farm, so I get to spend more time playing the game with good gear. This means that I can do harder dungeons for a longer period of time, since you spent the first part of your realm career gathering pots in lower-tier dungeons. This was, after all, the primary conclusion of my argument.
At this point, this conversation could be its own thread, since it has gone pretty far off-topic, and it has gone much more in-depth than I think most people care to look at.