Lost Halls 2.0


#244

Please tell me what’s wrong with that, just gonna start here


#245

He’s only posted on two thread, on of which automatically closed over a year ago
Clearly he has not updated his star since then or simply doesn’t play anymore


#246

I don’t like the fact that the cultists have a black square when teleporting as it feels very unnatural and odd. Honestly I have no problem with them being completely invisible.


#247

They are becoming shadows and moving, I think it is cool


#248

The goal of that change was to provide a tell to players who play with shadows off and prevent unfair deaths as much as possible.

It might not be the most aesthetically pleasing change but in my opinion having an odd movement animation is better than a death you can’t see coming.


#249

I was thinking if the void bow is becoming a bit overpowered. It deals more dps and has more range than a ninja with a sadamune (thats mainly because of the extra dex that the archer gets from his quivers).

I understand that the 2 classes have different pros and cons, and that i am comparing a tier weapon with a UT, but for me it feels that the archer with a void bow will be always better than ninja except from speed.

Btw, in front of the other void whites, armor of nil seems a bit weak. I would suggest the following stats:

  • +22 def
  • +40 hp
  • -5 spd
  • -2 dex

#250

for what it’s worth, UT bows (not tiered, although they’ve gotten much better in recent times) have always been kinda broken, since they had to be, at the very least, balanced compared to dbow, never mind better, taking into consideration the rarity and difficulty of the boss it comes from. Doombow destroys shit from a comfortable 7 tiles away, and comes from one of the original (?) godland dungeons, making it one of the easier whites to get. Personally, I’d be fine if dbow got nuked back to, say, 25% RoF (3/4 its current RoF), or lost its piercing and got 50% RoF with 300-400, and all the bows shifted accordingly. Also, even though archer & huntress don’t have the speed of ninja, they do have access to slow and paralyze to make up for something that isn’t that much of a setback to begin with, since they have such a comfortable range with piercing to boot. Personally, I think almost all daggers need a buff, since the rare and sought after cdirk is still a shitty csword for the dagger classes. Stinger is also pretty nice, until you realize dbows have 2 more range, still pierce (albeit with 33% RoF) and have just under 3 times the base damage. Or maybe both swords and bows need a nerf, idk.


#251

All other bows except void bow are arguably balanced compared to ninja, with ninja generally having higher dps and speed but shorter range.

An archer with dbow has considerably lower dps than a ninja till 88 def and the low RoF of the dbow makes it that you lose a lot of dps if you miss just one shot.

The previous high dps bow, the leaf bow, is nearly identical with the katana regarding dps with the exceptions leaf bow does not pierce and has higher range.

Void bow though, is clearly better in every way than the katanas (except from void and sulen blades regarding the dps).

The thread is about lost halls, dagger classes maybe deserve their own post, but as you mentioned them in your comment I will say that I generally think they are fine as is (as they are ability based classes, like priest and mystic)


#252

Darzas literally has revives for gold


#253

But in their defense they give out free gold every day


#254

The shadows are suppose to take the shape of the cultists, not become a black square…
:confused:


#255

If there’s an update tomorrow that will make the sorc st drop, then there is a good chance that lh 2.0 will be out tomorrow


#256

Where’d you hear this from?
Can’t imagine that it was “properly” tested in the rather short period it was on Testing…


#257

Ingame announcment

Its already in the misery box


#258

Oh, hot damn!
I’ve really looked forward to this - more so than I’d like to admit…though I have no shame, so I’d probably wouldn’t be scared to admit it.


#259

you can’t argue that “the low RoF of means you miss a lot of damage, so missing one shot makes this not worth it” - the nature of a higher rate of fire is that you miss more shots, whereas if you miss with a lower RoF item, those fewer shots will roughly equal the damage of all the shots you would’ve missed. And if that one shot somehow equals more damage than all the shots you would have missed using that other bow, that means that bow does more damage at that range, doesn’t it? the only place dbow really doesn’t excel, is like… abyss, where you can one-shot everything with a leaf bow. The shorter range from dagger classes and the ninja means that, even with their higher speeds, mobility and +20 max health, bow classes having longer range, piercing and slow/paralyze (in the context of how status immunities have progressed) has been far superior/more survivable for a while now.

Well, aside from people seeming to a) vastly underestimate piercing, and b) not realizing that it’s more effective the more range you give a weapon, priests don’t really get fucked over for having a good ability. Like, priests gets range, piercing, and a decent damage per shot for both of those things AND for still having tomes (which can heal an entire group, armor yourself, give yourself speedy or remove status debuffs from yourself and everyone in your heal radius). I don’t think I can make a case that wands are underpowered, because both classes have solid stats/abilities to go alongside their high range, piercing, low damage wands. Daggers only have 20 more damage than wands, with no piercing and little to no range to speak of (leather classes without the speedy ninja gets). For what it’s worth, I’d have to say rogues are probably fine, because their invisibility allows them to get close to anything, and they don’t really get punished for using the UT daggers (which sacrifice a fair bit of range for a wee bit more damage), especially the stinger. While tricksters can re-direct a lot of bullets if timed correctly, you also have to get it to move the right direction without getting it to simply stop at the wrong place. Is that an incredibly useful tool? definitely. Is it something the daggers seemingly deserved to get nuked over? no.

**note: I know daggers have never been nerfed, at least to my knowledge. On the other hand, I’m pretty sure every other tiered weapon has been buffed since the beginning of the game, the sole exception being staves, which never got one because the two classes lacking in power got major buffs to make up for their deficits when compared to the wizard. Heck, even the tiered katanas got a noticeable buff before the daggers changed.


#260

The post is about lost halls 2.0, therefore the conversation is irrelevant to the post, it might be good idea to make it somewhere else. Ill sent you an inbox message with my reply

Edit: I cant sent you a dm on realmeye for some reason xS . I think you have turned it off :stuck_out_tongue:


#261

LH2.0 is now live!


#262

@Krathan ummm… sorry for the ping, and I know I put this in testing, since it seemed like the most visible place that a DECA member would see this. Since you guys obviously care about the Lost Sentry and the Lost Halls that it drops on occasion, could you please change the color of the Lost Sentry on the mini-map? it’s especially sad when I genuinely find myself glazing over it on the mini-map since the really dark blue blends in with the black, unexplored tiles as opposed to the yellows, reds, maroon and even grays, yet this monumental event (as it currently stands) has one of the least distinctive colors on the mini-map.

Also, I feel like it’s too easy to solo LS in 5-10 minutes (even on a sin or trickster with just a foul), since something like Nest still takes like, 20 minutes with a few people and 5 minutes on a group of 5-10 people, since there are so many minions with fast moving bullets (the only way to really “dodge” is to back the fuck away from them) and the nest colonies have a lot of bullets themselves.

Edit: LS, not LH. You know who you are.


#263

it doesn’t blend in at all, I never miss it
Also according to the results of testing, the RotMG community has proved that it isn’t too easy by repeatedly dying