Military based dungeon


#21

Hey hey, it’s just my opinion. And I never said the mad lab wasn’t a modern lab, I was just saying that chemistry and science in general (so related items like the lab coat and the prototype ring) appealed more to me than post WWI military technology like tanks or turrets. Please, the dungeon is your idea, so think of my opinions simply as the views of a single realm player, and not anything that you have to follow.


#22

Yha the idea is very nice, uncomplete but very nice. BUT!
I dont really see how machine guns and rifle’s fit realm in any sort of way…

It should be alot more Old and medival, Mad lab fits since even back then there was mad scientists that did all sort of crazy shit like creating annoying monsters that will shoot 2 confusing turrets, and then when u attack them they will hide in this stupid chamber and ofcourse they will hide the second boss in the next room with secret way to get to him.

Do you see where im going to?

Even if this idea is complete and had alot more textures etc, its really hard to see it connects in any way to the imaginary world of RotMG.


#23

No i dont, im pretty sure in medieval times nobody knew about electricity, which is a great part of the dungeon, so get your history education kid.


#24

no need to be confused by intel item, i completely reworked its description


#25

true, i might have partly shut up this cringe thing


#26

Well you are wrong there, i check forums at least one day in a week


#27

i cant make sprites because my flash player is too laggy


#28

…I’m pretty sure you don’t need Flash Player to make sprites. I use piskelapp. Just google it up!


#29

if you want to make some sprites, go to http://www.realmofthemadgod.com/draw.html


#30

Hey @GrwtSteam !

I really like this concept that is bringing the present to a game that literally takes place in the past (almost… still got a mad lab)…

However, the concept of a gun is incomplete without a specific class to wield it.

Bow classes using guns wouldn’t really make sense.

Making a class to supplement the dungeon would really make this dungeon idea pop.

All the enemies are good in behavior, but this:

Would defeat the purpose of a UT since it is dropped by such a low-tier enemy.

These are just my current thoughts on this subject.

Hope you can expand your ideas further!


#31

thanks for the heads up, ill make a copy of my idea and work on it off-thread if that makes any sense, when it will be done ill re-upload it


#32

Sprite progress: Finished Intel, Super tank, and traitor sprites, though they are made these are not final ones and will most likely change


#33

I mean. Sure, let’s put fucking modern day enemies into a game without any sort of machinery, except for the lab. Clap clap


#34

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