Military based dungeon


#1

I recently had an idea: what about a military based dungeon? Here’s what dungeon should be.
Enemies:
Soldier: tries to keep distance from players, shoots a single long range bullet and ocasionally throws grenade
Medic: heals soldiers and other medics only
Military truck: spawns soldiers does not attack
Jeep: fires lots of long range bullets that deal low damage
Mechanic: heals the following: Military truck, Jeep, Light tank, Medium tank, Heavy tank
Light tank: fires low damage dealing shells, moves very quick
Medium tank: fires medium damage shells
Heavy tank:has highiest health and damage out of three tank enemies, moves slowly
Bunker: has Highiest health out of all non/boss enemies, does not attack, other enemies ill try to hide inside in it, destroying it will spawn enemies that hid inside it back
Bosses:
Super tank: Has very high health and defense, fires lots of bullets, ocasionally goes into ram phase, and tries to hug a player, if it suceeds it will instantly kill even 8/8 Knight with 1000 health, in hug phase it fires alot bullets that deal massive damage, but has very short range, barely going further than actual boss itself.
General: Spawns lots of minions, buffs them, fires a wave that deals massive damage, or fires a bullet that does medium damage
War engineer: wanders in a small room, flees to mech (he is invurneable while he is fleeing), once mech is killed he will start building walls and turrets: and ocasionally summons minions
Drops:
All non/boss enemies: drops rifle every now and then, very rarely drops machinegun
Super tank: Tank armor
General: Intel
Engineer: turret wrench
Ut’s:
Rifle: deals 90-100 damage but projectiles have a chance to pierce, and travel very fast
Machinegun: deals only 50-60 damage but fires extremely fast, faster than thousand shot bow but projectiles have chance to go a little bit offset your mouse pointer, usable by huntress, archer
Tank armor: gives 40 defense but -15 speed, usable by knight, warrior, paladin
Intel: tome that heals less that tier 3 tome, but gives random status effect that will last anywhere from 0,5 to 5 seconds
Turret wrench: summons a friendly turret that tries to kill enemies, has long cooldown, usable by archer, huntress
Dungeon drops from:
Traitor: he will ask you to give rations which can be dropped by realm gods and dungeon bosses
simply just use it as a consumable on him to give him the rations, then he’ll open the portal, no need to freak out about him despawning because he is event enemy, and he will stay there until you furfill his needs, then he despawns after opening the portal
Feel free to reply to me, and if you own private server, and recreate my idea there, please whitelist me.
Currently working on details, sprites and dungeon layout.
If you think i miss anything else i would be glad if you mention it.


#2

The enemy concepts are interesting, but you lack dungeon rooms, the dungeon gimmick, actual stats, and obviously sprites. If you ever decide to finish it, be sure to tag me!

Can you explain these further as well? I find this part confusing


#3

This is an interesting idea. Maybe make it a more medieval thing to fit it in with realm’s magic and swords theme?


#4

Words fail me…


#5

fucking incomplete as shit

dungeon layout?

enemy sprites?

come back when you’re ready

@moderators close


#6

???


#7

@moderators this is why we need a section for draft ideas


#8

i gave up trying to convince the mods


#9

In the unlikely chance that he does, he won’t remember that


#10

“fucking incomplete as shit” this is highly toxic langauge and then you scream for a mod. Nice.

I’m sure you have really encouraged him to work on this. It’s incomplete relax. This is for ideas , it’s a thread for ideas

Instead of throwing a tantrum it might be better to give criticism on his current idea and let him add more if he wants. This is why some people are scared to ever post on here because people go ballistic.

@BaraBlazer @BLUbeans good on you guys for the actual support and constructive replys

@GrwtSteam I enjoy the idea seems different from the norm , please do work more on it as it needs more of a structured frame


#11

“FULL IDEAS ONLY”

dont say anything if you CLEARY dont know what you’re talking about.


#12

highly toxic…

clearly you havent been on these forum a lot


#13

at least he wasn’t banned for the very thing you’re doing now *cough cough*


#14

Well, mad lab is some futuristic stuff so it doesn’t fit in realm’s magic and swords theme either.


#15

i’m not sure how sprites or the dungeon would look, and as for the part you mentioned i explained bellow


#16

im not sure what those would be either yet


#17

Sprites are the textures for the enemies in your dungeon.

You also need to give a map for the dungeon’s layout, for example the shatters has 3 big room things: the village, the whatever the twilight archmage is in, and the castle.

And you also need to specify the good buffs the item gives you.


#18

True true, but I see the mad lab as more of an alchemy/chemistry thing, both of which have existed for a while. Modern warfare in realm just doesn’t seem right to me.


#19

@moderators can we move this to a new section called dungeon epiphany’s


#20

oh yeah? lab looks like modern lab so does my idea