Minimap Bag Indicator


#23

I’m calling it this is going to be in Best of the Best
:heart_eyes::heart_eyes::heart_eyes:
Also for those that are complaining about this idea you can always just disable it in options and there also might be a filter for different types of loot bags


#24

I think this is just a bad idea. There can be so many bags on the ground in places that the entire map would be cluttered.

I would support this idea if it was only for white bags. That way you wouldn’t lose your tomb loot or qot in the enemies but after a desert drag the entire map wouldn’t be covered in brown dots.


#25

If there was a filter option you could just adjust it to blue bags and up tho


#26

Yeah but that seems to complex for this game. Toggle on and off is best. Besides, only white bags matter really.


#27

There can be a pulsating red ring around it that is noticeable but not enough that it obstructs the players view. Good point tho.


#28

If this went in Best of the Best I would probably riot.

at least the other version of this on these forums was slightly different.

I believe the main reason this is frequently ignored is that it only makes a difference in literally 2 situations: QoT and extremely dirty tombs, both of of those situations are made even more pointless by the fact that they are found in relatively small contained areas, it only takes about 4s to take a quick look around for any items on the ground. if you have sound effects on you can just listen for the drop noise to hear if you even got anything at all, and if you didn’t you don’t even have to take the time to look.

this is almost completely meaningless.


#29

Yes, yes, yes, yes YES

This happens to me so often when a god drops a pot and a dungeon but I go into the dungeon before getting the pot, then go back into the realm and try to find the potion, but it’s not there, so I cry.

But we’d need to add this to Decamenu so players could program what bags to be notified of.


#30

Agreed


#31

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