Name | HP | Scaling | Exp | New Exp | Fame | Difference |
---|---|---|---|---|---|---|
Dreadstump the Pirate King | 800 | 20% | 64 | 100 | 0.05 | 36 |
Mama Megamoth | 1000 | 20% | 120 | 200 | 0.1 | 80 |
Mixcoatl the Masked God | 4200 | 20% | 165 | 300 | 0.15 | 135 |
Queen Bee | 3500 | 20% | 195 | 500 | 0.25 | 305 |
Arachna the Spider Queen | 2700 | 20% | 273 | 600 | 0.3 | 327 |
Limon the Sprite Goddess | 9000 | 20% | 136 | 1000 | 0.5 | 864 |
Stheno the Snake Queen | 9000 | 20% | 390 | 1500 | 0.75 | 1110 |
Fountain Spirit | 15000 | 20% | 195 | 1500 | 0.75 | 1305 |
Septavius the Ghost God | 8000 | 20% | 136 | 2000 | 1 | 1864 |
Archdemon Malphas | 12000 | 20% | 136 | 2000 | 1 | 1864 |
Dr Terrible | 45000 | 20% | 136 | 1000 | 0.5 | 864 |
Horrific Creation | 50000 | 20% | 136 | 2000 | 1 | 1864 |
The Puppet Master | 30000 | 20% | 292 | 2000 | 1 | 1708 |
Gulpord the Slime God | 20000 | 20% | 500 | 2000 | 1 | 1500 |
Ghost of Skuld | 48000 | 20% | 2000 | 2000 | 1 | 0 |
Golden Oryx Effigy | 25000 | 20% | 195 | 2000 | 1 | 1805 |
Lord Ruthven | 12000 | 175 | 2500 | 1.25 | 2325 | |
Stone Guardian | 60000 | 20% | 26 | 1000 | 0.5 | 974 |
Stone Guardian | 60000 | 20% | 26 | 1000 | 0.5 | 974 |
Janus the Doorwarden | 100000 | 20% | 0 | 4000 | 2 | 4000 |
Giant Oryx Chicken | 60000 | 20% | 10000 | 10000 | 5 | 0 |
Oryx the Mad God | 60000 | 20% | 10000 | 10000 | 5 | 0 |
Oryx the Mad God | 100000 | 30% | 20000 | 40000 | 20 | 20000 |
Thessal the Mermaid Goddess | 69000 | 20% | 1000 | 5000 | 2.5 | 4000 |
Davy Jones | 35000 | 20% | 341 | 5000 | 2.5 | 4659 |
Jon Bilgewater the Pirate King | 70000 | 20% | 78 | 5000 | 2.5 | 4922 |
Murderous Megamoth | 30000 | 20% | 58 | 5000 | 2.5 | 4942 |
Son of Arachna | 50000 | 20% | 117 | 5000 | 2.5 | 4883 |
Daichi the Fallen | 85000 | 20% | 1000 | 5000 | 2.5 | 4000 |
Nut | 50000 | 20% | 195 | 4000 | 2 | 3805 |
Geb | 55000 | 20% | 195 | 4000 | 2 | 3805 |
Bes | 65000 | 20% | 195 | 4000 | 2 | 3805 |
Ivory Wyvern | 50000 | 20% | 1462 | 10000 | 5 | 8538 |
Esben the Unwilling | 60000 | 20% | 9750 | 10000 | 5 | 250 |
The Forgotten King | 100000 | 20% | 7000 | 20000 | 10 | 13000 |
Nightmare Colony | 100000 | 20% | 40000 | 40000 | 20 | 0 |
Killer Bee Queen | 300000 | 5500 | 50000 | 25 | 44500 | |
Marble Colossus | 250000 | 20% | 60000 | 60000 | 30 | 0 |
Shaitan the Advisor | 65000 | 20% | 253 | 8000 | 4 | 7747 |
The Puppet Master | 90000 | 20% | 1636 | 10000 | 5 | 8364 |
Royal Cnidarian | 160000 | 20% | 12000 | 12000 | 6 | 0 |
Xolotl the Lightning God | 120000 | 20% | 5000 | 10000 | 5 | 5000 |
Oryx the Mad God Deux | 65000 | 20% | 0 | 4000 | 2 | 4000 |
Belladonna | 75000 | 20% | 253 | 1000 | 0.5 | 747 |
New Boss Exp Values
Patch X.32.0.0: Merry Oryxmas! [misnumbered, is actually X.31.2.0]
New, Havent played since middle of MoTMG
Well, so much for this meme I made a long time ago >_<
and hey, that was also my most liked! Deca really does listen, eh? ;)
Thats a good start, but as long as glands continue giving a ridiculous amount of exp, its gonna stay broken.
They can’t completely fix that without changing most of the fame bonuses and/or changing how the realm maps function.
Having dungeon bosses yield barely any exp (and in some cases completely arbitrary numbers as well) despite being considerably harder and taking much longer to take down than godlands mobs was bad design and it’s a good thing they changed it.
gland xp is no where near “ridiculous”, Its worse than halls, parasite or even ice cave fame, and with every update, its only more and more obsolete as a primary fame source
yeah glands exp is still hard work. It’s a much better use of someone’s time to run halls or ice caves because the fame and loot is a better trade off. Besides mindlessly running around glands in a train gets boring after a while and most players can’t do it consistently long term.
Those dungeons are usually done in a fairly big group, so you have to compare the fame rate you usually get from these to the fame from doing glands with an equal group (aka train). By my experience doing halls with sbc gives pretty much exactly 6 fame/min and chained paras at the event gave around 9, which is the range which most trains moved around. Ice caves should be surpassed by a decent train as well.
On the other hand if you compare soloing glands to to soloing these dungeons, then para certainly gives fame faster, even though I’ve never paid attention to the exact rate. I guess that ice caves give like 3fame/min if you solo them (~20 fame at 5-10 minutes) and soloing halls and mbc gives like 100 fame in half an hour, which is about the same. These two are only a bit better than the 2-3 fame you can get from glands farming in an empty realm with a suitable class.
So summed up these three are only a bit better glands.
Considering that they are also
-much harder
-far riskier
-require either a key or a bit of time to find
glands still seem to be the better source.
Thus this current buff doesnt seem to take any other dungeon to the same level as halls or paras since the minions dont give any more exp than before and the bosses werent buffed that much.
I would say in part due to the extreme lack of interest in trains recently in the community, most people would choose those 3 dungeons rather than glands, especially considering you get whites from them unlike gland. Depending on whether there are godwalls or not, gland could potentially be more risky than those dungeons as well.
I don’t really see an issue with glands being a place for people to level or get fame relatively safely, but sacrificing any chance of getting dungeon whites in the process. I really don’t want fame farming to be based on key sales purely, and it currently seems to be moving in that direction. I think its good to have a variety of options for people to gain fame, rather than there being 1 definitive meta where the most rewards and fame come from.
Right now, the game seems a bit 1 dimensional, because the most efficient use of your time in game in order to progress in a combination of UTs, Tradeable wealth, and fame, is lost halls. Just lost halls, all day long. That could get incredibly boring after a while.
I’m disappointed there’s no changes to Lair of Draconis monsters apart from the Ivory Wyvern. Right now the entire dungeon gives zero experience apart from Ivory and its souls.
The dungeons are far less riskier than trains lol. I’ve had more chars die to med bomb stacks in the last two months than from any other dungeons. I never die in parasites or ice caves, and only occasionally in Voids.
Trains with idlers can get up to 20 fpm, so glands is still faster if people want fame only.
won’t change a thing if you do nothing about the Killer Bee Nest (Event Boss) which nobody is killing.
I mean seriously, give Red Beehemoth
Blue Beehemoth and
Yellow Beehemoth 1000XP -> 10 000XP each,
the dozen Nest Colonys 1000XP -> 4000XP each, and MAYBE people will start clearing them up.
You went overkill with the Queen and never considered the Realm Event.
To a lesser degree all of the above applies to the Parasite Chambers + Scout Colony as well.
thats not true, maybe 10, 12 if you’re lucky. Since pausing was removed, 15+ fpm trains dont exist anymore, and using idlers doesnt really work as well
Idk these numbers were claimed by the space dash discord a few times they ran in the past few months.
They uh… exaggerate a bit… so they could get people to join ;p
Because barely anyone joins trains anymore
nice to see the new numbers, maybe my average dungeon farmers in glands can actually get fame now.
Seems like 2K for easy bosses and 4-5K for medium bosses.
Really like the shats and nest fame rework