Here’s an idea for a class, the pyromancer!
The pyromancer is a unique melee class with great self-sustain and area damage. The tools of the pyromancer consists of the gauntlet and living flame. The base and maxed stats of the pyromancer are as follows:
Stats | ||
---|---|---|
Base | Max | |
HP | 200 | 770 |
MP | 100 | 252 |
ATT | 12 | 50 |
DEF | 0 | 25 |
DEX | 12 | 65 |
SPD | 10 | 50 |
WIS | 15 | 75 |
VIT | 15 | 75 |
Equipment
T0 - Iron Gauntlet | |
---|---|
Description | “A sturdy black iron gauntlet that protects the user’s hand and doubles as a weapon.” |
Damage | 25-50 |
Shots | 2 |
Arc gap | 13 |
Projectile speed | 17 tiles/second |
Projectile lifetime | 235 milliseconds |
A short range spread weapon, having 4 range, and firing 2 shots in a pattern resembling this:
T0 - Living Flame |
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“A skilled pyromancer produces a magical flame in their palm. This flexible element is the medium that all pyromancers practice in, for protection or destruction.”
This ability conjures up a flaming field in a radius around the pyromancer that deals constant armor piercing damage to enemies that enter it. If the pyromancer stays within the field, they gain the healing buff for it’s duration.
The cooldown of this ability is 1 second longer than the duration of the ability. Dependent on the tiers.
For every tier, the size of the field, the duration and damage increases.
From tier 3 and up, enemies inside the field are also slowed.
Note that if a pyromancer enters another pyromancer’s field they will get the same bonuses and the owner. Sharing is caring!
This ability is affected by wismod. Wismod scales the damage (unspecified formula) and size of the field.
CHANGELOG
*Changed gauntlet to a more general melee weapon
*Going to recycle the gauntlet weapon for another class concept later!
*Added some stats to the gauntlet and made everything look a bit nicer
Feel free to post feedback if you have any!