I have noticed there is not a Dagger/Cloth class and created an idea for one.
Ritualist
Damage dealer/Support
Weapon: Dagger
Ability: “Ritual Knife” (Working name)
Armor: Cloth
Ring: Any
Max potted stats::
Hp: ~770
Mp: ~260
Attack:~75
Defense:30
Speed:~60
Dexterity:~60
Vitality:~75
Wisdom:~75
This class should have a high base HP/Vit/Wis as the classes ability will consume a portion of the users own HP to cast!
I chose dagger as the primary weapon because of the blood ritual ascetic using a dagger to evoke blood magic. I also chose cloth as the primary armor for the mage aesthetic.
Class ability: Ritual Knife (Working name)
The Ritual knife is a range of items that have specific magical effects on the user to conjure bursts of magical power through blood magic.
T0 character starting item
On use: consume 10% of users Max HP
Damage 500 + extra damage based on wisdom (calculation TBD) within 4 tile radius from mouse pointer
On equip: +20 Hp
Mana Cost: 50
T1-T7 would be scaling damage and possible more Hp/Vit/Wis stats. I chose a low MP cost as the price of the HP cost will inhibit spamming on its own.
The class would play very similar to a wizard except the damage blast doesn’t burst out in shots. The advantage is that the overall damage is higher but confined to a blast instead of multiple bullets and the drawback is that as a dagger class in order to auto attack the user must get in close which will be challenging with cloth armor.
At this point the idea is that you can use the ability as many times as desired and can kill your character. This would bring a high level of skill to the class as the user would have to know where/when they can use the ability without dying. (If this is too much then like other items, it will become inactive if the casting condition is not met.ie lower than 10% of the casters max hp.
The real draw of this class will be in the UT/ST items that will give the class versatility.
UT ideas:( All working names and stat lines)
Blood Knife:
On use: consume 10% of users Max HP
Damage 900 + extra damage based on wisdom (calculation TBD) within 4 tile radius from mouse pointer
Causes enemy to bleed for 8 seconds
On equip: +40 Hp,+4 Vit
Sacrificial Knife
On use: consume 10% of users Max HP
Heal all allies within 2 tile radius from mouse pointer for amount of Hp consumed + extra healing based on vitality (calculation TBD).
On equip: +40 Hp, +4 Vit, +4 Wis
Unstable Knife
On use: consume 10% of users Max HP
Damage 1000 + extra damage based on wisdom (calculation TBD) within 4 tile radius from mouse pointer.
Randomly apply one of the following debuffs for 3 seconds: Weak, Slow, Paralyze, Stunned, Curse
On equip: +20 Hp, +2 Vit, +2 Wis
Demonic Ritual knife
On use: consume 20% of users Max HP
Transform into a Demon for 3 seconds with +50 Attack, +50 Dexterity. You can not recover HP while in Demon form.
Cooldown: 10 Sec
On equip: +50 Hp, +5 Defense
** Knife of Surging Power :**
On use: consume 25% of users Max HP
Damage 3000 within 2 tile radius from mouse pointer
On equip: +40 Hp,+6 Vit, +6 Wis
Ritualist Set "High Temple Ritualist"
Weapon:
Dagger of the High Priest, Damage 160-180, Range 5.6, XP 5%
2 bullets (Pattern TBD)
On equip +40 HP
Ability:
Deacon’s Knife:
On use: gain 30 defense for 5 seconds, while buff is active all damage received is “absorbed” (mechanic TBD) when buff fades damaging explosion over 9 tiles from body for Damaged absorbed x 10 + extra damage based on wisdom to enemies. (Calculation TBD.)
On equip: +40 Hp,+6 Vit, +6 Wis + 3 Def
Armor:
Cloth of the Reverend
On equip: +13 Defense, +40 Hp, +5 Vit
Ritualists consume 2% less Hp with each ability use.
Ring
Sigil of Prayers
On equip: +100 Hp, -5 Attack
On ability use: Immune to sick debuff for 5 sec. 15second cooldown.
2 Set Bonus: +5 Wis, +20 Hp
3 Set Bonus: +5 Wis, +5 Vit
4 Set Bonus: +5 Wis, +5 Vit, +60 Hp
The design behind this sets ascetic is a high priest/priestess turned corrupted with blood magic. It features High HP/Vit/Wis which plays to the classes strengths and adds some utility with the Body/Ring that will work outside of the set as a whole. The Robe is sturdy and I tried to make the dagger semi balanced. The ability is the real star of the show with the “bide” mechanic of storing up damage then unleashing it for a much higher return.
Disclaimer. This is a strongly though out idea but obviously I am not a balancing expert and I know without doubt numbers will have to be balanced out in some way. If this class is selected I would be happy and would love a shoutout but don’t need to be a part of any future development unless specifically asked.
I am not an artist so anyone is welcome to create art for this class.
IGN: OmegaW
Updates--------------------
Update 1:
Changed some max potted stats;
Hp: ~770 up from 750
Attack:~75 up from 70
Defense: 30 up from 25
Speed:~60 up from 55
** All Tiered Knives, Blood Knife, Unstable Knife, Knife of Surging Power:** Adding a bonus scaling damage based on wisdom (Calculation TBD)
Blood knife: Increase damage to 1000 from 800 and increase bleed duration to 8sec from 4sec.
Sacrificial knife: adding a bonus scaling heal based on vitality and changed on equip bonus to +40hp up from -40hp.
Unstable Knife: Increase damage to 1000 up from 600.
Demonic Ritual knife: increased defense to +5 from +3
Knife of Surging Power: Increase damage to 3000 from 2000 and changed on equip bonus to +40hp up from -80hp
Dagger of the High Priest: Increased damage to 160-180 up from 130-160 and added a second bullet (Pattern TBD)
Deacon’s Knife reworked ability to “On use: gain 30 defense for 5 seconds, while buff is active all damage received is “absorbed” (mechanic TBD) when buff fades damaging explosion over 9 tiles from body for Damaged absorbed x 10 + extra damage based on wisdom to enemies. (Calculation TBD.)” from “On use: consume 15% of users Max HP
Damage 1200 to enemies within 4 tile radius from mouse pointer
Grant Damaging to allies for 3 seconds with 4 tile radius from mouse pointer” Increased Vit and Wis bonus to +6 up from +3
Cloth of the Reverend: Increase Hp stat to +40Hp from +20Hp and Vit to +5 from +2. Also added ability “Ritualists consume 2% less Hp with each ability use.”
Sigil of Prayers: changed special ability to “On ability use: Immune to sick debuff for 5 sec. 15second cooldown.” from “While this is equip you consume 2% less Hp with any Ritual Knife”
Removed the attack reduction from all tiers of ST Bonus.
Overall: Added a purpose for wisdom with damage scaling, Increased damage over all abilities to keep up with late game damage. Removed negative Hp values on all items and replaced with positive ones to increase sturdiness of class as well as increase base defensive stats for the same reason. Removed attack reduction from ST bonus. Changed ST set special abilities to be more of a unique playstyle.