Seeing as the styles of class in this game are fairly simple and easy for anyone to know, I introduce a new class!
The Pirate!
The Pirate weilds a katana and uses his brews to strengthen his defenses.
Lore:
As Dreadstrump’s pirates begin to depart from the rule of Oryx, one pirate feels looting would be easier amongst the heroes. He was extradited from the rest of the pirates and now seen as a mortal enemy, but the mastery of the katana, which was like a cutlass or a saber, but much more powerful, he stands as a credible threat to all enemies who stand in his way.
Stats
Base | Gain/Level | Average | Max | |
---|---|---|---|---|
HP | 150 | 20-30 | 620 | 700 |
MP | 100 | 2-8 | 195 | 252 |
ATT | 15 | 1-2 | 45 | 75 |
DEF | 0 | 0 | 0 | 25 |
SPD | 10 | 0-2 | 29 | 50 |
DEX | 10 | 0-2 | 25 | 60 |
VIT | 10 | 0-2 | 35 | 75 |
WIS | 10 | 1-2 | 35 | 50 |
The Pirate uses his bottle of booze to give himself armored and a small dose of health points, while also giving him drunk during that time.
The Pirate weilds a katana as it is most similar to a cutlass (and he most likely just stole it from ninjas.) His stats reflect on being a sword class so its pretty much a sword/katana mix.
The Pirate wears Leather Armor
Abilities:
Pirate’s Brew
A crude brew, made with whatever is found on a ship, and fermented for the journey.
Tier: 0 (Starter)
MP Cost: 70
Duration: 3 seconds
Range: 3.5
Cooldown: 6 seconds
Effect: Armored, Drunk on self, +10 HP
Feed Power: 5
Goblin’s Brew
A brew found popular amongst the Goblins. Filled with the fermented fruit of the forest.
Tier: 1
MP Cost: 75
Duration: 3.5 seconds
Range: 3.5
Cooldown: 6 seconds
Effect: Armored, Drunk on self, +20 HP
Party Effect: +5 Defense
Feed Power: 10
Drakesblood Brew
A Drake’s blood is potent enough to have alone, but a touch of rum never hurt.
Tier: 2
MP Cost: 80
Duration: 4 seconds
Range: 3.5
Cooldown: 6 seconds
Effect: Armored, Drunk to self, +30 HP
Party Effect: +6 Defense
Feed Power: 20
Ogre’s Brew
Ogres are well known for the master craft of brewing, but can you handle your own?
Tier: 3
MP Cost: 85
Duration: 4.5 seconds
Range: 3.5
Cooldown: 6 seconds
Effect: Armored, Drunk to self, +50 HP
Party Effect: +7 Defense
Fame Bonus: 1%
Feed Power: 45
Medusa’s Brew
One would blackout from a shot of this, but a bottle saves you from cleaning up cups.
Tier: 4
MP Cost: 90
Duration:5 seconds
Range: 3.5
Cooldown: 6 seconds
Effect: Armored, Drunk on Self, +60
Party Effect: +8 Defense
Fame Bonus: 2%
Feed Power: 90
Legacy Brew
A brew mixed with ingredients found in major conquests. A refined taste only for the gods.
Tier: 5
MP Cost: 95
Duration:5.5 seconds
Range: 3.5
Cooldown: 7 seconds
Effect: Armored, Drunk to self, +75 HP
Party Effect: +9 Defense
Fame Bonus: 3%
Feed Power: 185
Mad God’s Brew
A brew found in the darkest depth of the Wine Cellar. Even when hyper chilled, the brew is quite warm.
Tier: 6
MP Cost: 95
Duration: 5.5 seconds
Range: 3.5
Cooldown: 7 seconds
Effect, Armored, Drunk to Self, +100 HP
Party Effect: +10 Defense
Stat Bonuses: +2 VIT +2 WIS
Fame Bonus: 4%
Feed Power: 380
Dreaded Brew
A brew fit for a captain. Distilled and potent, and a touch of seawater for kick.
Drops from: Dreadstump the Pirate KIng
Tier: UT
MP Cost:80
Duration: 4 seconds
Range: 6
Cooldown: 7 seconds
Effect: Armored, Drunk on self, +10 HP
Party Effect: +7 Defense
Bilgewater Brew
A brew crafted from Bilgewater’s grotto. A touch of parrot magic gives this brew some healing powers.
Drops from: John Bilgewater
Tier: 6
MP Cost: 110
Duration: 3 seconds
Range: 3.5
Cooldown: 7 seconds
Effect: Armored, Drunk to self, +200 HP
Party Effect: +5 Defense, Heals 150 HP
Fame Bonus: 5%
Feed Power: 700
Ghostly Brew
A stronger brew than Ghost Rum, said to be the drink Davy Jones died drinking.
Drops from: Davy Jones
Tier: 6
MP Cost: 150
Duration: 4 seconds
Range: 2
Cooldown: 8 seconds
Effect: Armored, Drunk, Invisible on self, +40 HP
Party Effect: Invisible
Stat Bonuses: +3 Speed, +3 Attack
Fame Bonus: 6%
Feed Power: 900
Heavenly Stout
An unearthly brew from the golden fountains of Valhalla, made for fallen heroes.
Drops from: Beer God
Tier: UT
MP Cost: 150
Duration: 2 seconds
Range: 2
Cooldown: 8 seconds
Effect: Invincible, Drunk, Healing on self.
Party Effect: Armored
Stat Bonuses: +50 HP, +2 Spd, +2 Vit
Fame Bonus: 6%
Feed Power: 900
What makes this a good class?
The Pirate, being the second katana class, acts like a sword-weilding class overall, even though being leather. His armored ability gives him the bulk to take some hits, aswell as benefiting from bonuses of many leather armors. Basically, a piercing melee aswell as a harder hitting katana class. Survivability is sustainable when brews are being constantly used, aswell as having a friend with the Book of Geb or Tome of Purification to help remove Drunk. Its a tad lower DPS than the Ninja, but is able to stay in longer to deal more damage and take more hits.
Changelog:
-Changed ability to give minor defense boost to allies amongst other abilities while UTs add other effects
-Added a range of 3.5 average to most brews for defense boosts
-Editied Dreaded Brew to make its niche be more range of a brew
-Defense was buffed to 25 instead of 20
-Buffed MP costs of Heavenly Stout to 150 MP, removed MP bonus