it still inflicts AoE damage on the cursor
it still offers damaging
it still gives berserk
that’s not relevant because csword can be equipped by multiple classes, weapons and abilities serve wildly different purposes
the aether orb on the other hand, doesn’t berserk, doesn’t stasis, and doesn’t curse. it doesn’t even have an AoE that does something on the cursor, instead it spawns a different entity entirely. this is a whole new level of different and weird.
from a balance perspective, this thing is nuts. it provides near instant mass paralyze for an entire 5 seconds, and unlike ctrap it doesn’t require that they start within the area, enemies can be dragged into the field once it starts and still works fine. the mp cost is very low compared to the paralyze duration, making it super easy to perma paralyze compared to other paralyzing abilities. the cooldown doesn’t really do anything, it’s not long enough to prevent chain paralyzes. all of this alone would make it very very powerful, but it still has more stuff. the additional slow field makes it a perfect catch-all that inflicts paralyze on everything possible and slow on everything that that it can’t.
I love mystic as-is, and would welcome a new powerful ability to keep on hand, but honestly this is more overpowered than jugg. don’t implement this.