Well, this is awkward. I made this without fully reading the rules, but I can’t delete the topic.
Ah well. I’ll say my piece anyway. If it gets taken down, so be it. I put a post like this at the end of a 197-reply thread in Game Discussion, but I figure it will get more views here.
I’ve noticed a lot of people complaining about Discords rendering the difficulty and experience of end-game content to be too easy and monotonous. I agree.
Here’s one idea for a solution: new rules for keys and portal openings. Here’s what I mean: all portals have a max of 15 or so players, except for keys popped in guild halls. If a portal is dropped by a monster or opened with a key anywhere else, it drops several portals instead of one, enough so that everyone can go in… but in separate dungeons.
Just like for the Nexus portals, each dungeon portal would say how many people are in it out of its max (e.g, 4/15). Keys popped in guild halls would ignore this new rule entirely, and Oryx will still summon everyone in the realm.
This would demand a much higher percentage of players in Discords to become raid leaders, and would demand that a higher fraction of people involved in any dungeon to know what they’re doing for the dungeon to succeed. It would also encourage doing dungeons as guilds, restoring their status as the primary way for players to connect and band together.
Any thoughts?