It was one of the benefits to be able to aim the wand constantly at your main target far away (I’m thinking Cube God, Rock Dragon scenarios), while spacebar auto-takes care of the minions threatening to stand on you.
Now I’m finding this is worse/more work to do, since the sceptre will not hit anything nearby outside the 30 degrees - so things like the Rock Bats are more threatening if approaching from outside the 30 degree, as either I have to aim away from boss to be able to sceptre them, or I have to manoeuvre so they are more inline with my wand, either option is tougher than before the update. (Although the dps buff probably means taking time aiming off boss and returning, still works out the same as what it used to be, and I’ve just optimised attack strategy for the old style, and need to adjust.)
Daze is a really useful ability and a pity it’s not more readily available. As with most things I’d prefer put in a new class that does dazes of varying length as its primary ability, rather than overload existing 14 with more and more abilities needing a full inventory of swapouts. That said, I would find a daze+slow Fulmi hard to resist. Hell I’d probably sign up for a stunning sceptre haha. They’re magical items you can get away with anything.