Introducting a new wand class: The Plasmomancer!
The Plasmomancer uses his powers to lay trails of slime for enemies to tread in.
LORE:
The arts of controlling energy and life have been overdone. This wizard wanted to be different, harness a new power. So, looking to the power of the Slurp and its slimy plasma, the Plasmomancer can use a small vial of slime and use it to summon trails and piles for his foes to fall into.
Stats
Base | Gain/Level | Average | Max | |
---|---|---|---|---|
HP | 100 | 20-30 | 575 | 670 |
MP | 100 | 5-15 | 290 | 385 |
ATT | 12 | 1-2 | 40 | 65 |
DEF | 0 | 0 | 0 | 25 |
SPD | 12 | 1-2 | 40 | 75 |
DEX | 12 | 0-2 | 31 | 60 |
VIT | 12 | 0-1 | 21 | 50 |
WIS | 12 | 1-2 | 40 | 70 |
Wand
Vial
Robe
Ability
The Plasmomancer uses a small vial of slime to replocate and leave a trail behind while running. Piles will deal damages to enemies treading over it. Slime stacks up and subdues (behavior mimics the Yellow Slime Trail) It works like the ninja, holding shift causes you to drip slime.
Cube Slime
"Slime from the cubes found at the beach. Don’t worry, you’re still their friend."
Tier: Starter
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 5 seconds
Damage: 10
Feed Power: 5
Treeslug Slime
"Found on the trees in the forests. It keeps treeslugs stuck tight to discourage predators.
Tier: 1
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 5 seconds
Damage: 20
Feed Power: 10
Soul Dew
"Slime found in the shambles of skeletons and zombies, quite potent when applied externally.
Tier: 2
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 5 seconds
Damage: 30
Feed Power: 20
Shambling Sludge
"Very toxic slime that feels like its trying to break out of the bottle."
Tier: 3
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 6 seconds
Damage: 50
Fame Bonus: 1%
Feed Power: 45
Urgle Slime
"Strage slime oozes from the holes of an Urgle. One wouldn’t think to touch it, so its perfect!"
Tier: 4
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 6 seconds
Damage: 75
Fame Bonus 2%
Feed Power: 90
Toxic Slime
"The very slime that molds the being of gods, and very toxic to the mortals below them.
Tier: 5
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 7 seconds
Damage: 90
Fame Bonus 3%
Feed Power: 185
Toxic Bile
"The byproduct of centuries old booze. The bottle is forged with Elvenglass to keep it from corroding."
Tier: 6
While Key Held:
MP Cost: 20 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 7 seconds
Damage: 100
Stat Bonus: +2 VIT, +2 WIS
Fame Bonus 4%
Feed Power: 380
Vampire’s Blood
"Blood used to help resurrect Lord Ruthven. One could say it sucks, but not in the way you think.
Drops from: Lord Ruthven
Tier: UT
While Key Held:
MP Cost: 30 MP/sec
Effect: Spawn Slime Trail every 0.33 seconds
Duration: 5 seconds
Damage: 10
Heals: 10 in a radius of 2 sqrs
Ignores Armor
Fame Bonus 5%
Feed Power: 700