True and fact
Sadly, I don’t know if there’s even a way to salvage what’s left of the realm experience. DECA’s insistence on catering to things that actively undermine said experience have made the position of fixing the game much harder than what it was back in 2016 and at this point its kinda boring to watch. Same mistakes made over and over again, and belly aching over bad decisions and poor development choices either ignored or minor changes with no real fix.
And to expand on my point about “raid” checkpoints:
The purpose checkpoints in “raids” would to be counteract the disjointed risk factor for public runs in the realm. For example, if a pug of 30 people for shatters spends like an hour getting to the archmage, but either all die or nexus. No problem, with these checkpoints that 30 man pug can just get back at that checkpoint, losing no progress and not having to do the previous encounters over again. This would encourage people to keep trying and work with each other. Imo it wouldn’t be a good idea to carry this type of system over to keyed dungeons, as that would be a mess and a half.
It does take some risk out of it, but that doesn’t necessarily ruin the point. The whole reason why we’re here in the first place is because of this risk factor associated with endgame content. Shit just takes too long for pub groups, and doesn’t have the safety nets that a discord group has (ie large amounts of players, organized runs, and consistent rewards).
While I like challenge and some amount of risk, I also want approachable content that respects my time, a lot of content in the game currently doesn’t do the latter, and thus fails to do the former. Why else would people be joining raid discords.