Post your unpopular opinions about realm here


#2515

I think I sort of understand. Making public dungeons easier means nerfing private keys, which I think we’re all in for, but it probably wouldn’t have such a big positive effect you expect, because it’s still sort of a subtle change and doesn’t change discord key grind meta. It’s still depressing to play in big realms with only 10 people.


#2516

Realm shouldn’t have left the browser.


#2517

Nah… leaving the browser was necessary cause flashplayer was being removed. Plus it truly did reduce the amount of lag significantly and added several nice features


#2518

unity has browser support, even easier for a 2D game, i dont understand to this day why they killed browser.

its like a huge thing to get new players easier


#2519

Exalts should reset when your character dies

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#2520

That’s the exact opposite of what exalts are for.


#2521

I’d be down for that but they’d need to SEVERELY change the amount of dungeons required to get exalts; doing 600 dungeons on one character sounds dreadful


#2522

How should they handle the excessive amount of Exalts though?


#2523

DECA intended for exalts to make endgame players continue grinding the game, not as actual progression for all of the playerbase. If exalts were made easier, then hundreds of players that are DECA’s income for money would quit the game after they exalted all of their classes, since there’s literally nothing else to do. The other outcome would be that DECA would have to release poorly implemented content frequently on top of events, which is much worse than where we are now.

Of course, DECA shot themselves in the foot with the forge system that removed any incentive to grind certain dungeons, but they don’t need to shoot themselves more than they already have.


#2524

Probably not that unpopular, but adding this to the campaign was a terrible idea.


#2525

Incredibly popular because its not an opinion its a fact


#2526

There should be a forge for STs and STs that drop outside of exalt dungeons should be tradeable


#2527

UTs and STs should not be tradable nor forgable :slight_smile:


#2528

Half that is already true. Most ST’s are soulbound, with only really old stuff like Mystic Phylactery Set or Priest Geb Set being tradable. Similar thing with UT’s, only early-midgame UT’s are tradable. As for forge, it’s supposed to be a pity system for players who struggle to get UT’s, although I do admit it is kind of broken if you have a lot of UT’s to use, but those players just need to touch grass.


#2529

This has been a “make an opinion, then receive counterpoints” thread for a long while. When will we witness the return unpopular opinions again without the nagging for them being illogical or, well, unpopular?


#2530

i feel like this thread is about making an unpopular opinion and defending that opinion


#2531

seems like that is a unpopular opinionin itself now haha


#2532

in addition to what Herwin said,

one of the first 5 unpopular opinions posted here was contested within the first 10 messages of this thread.

there won’t be a “return” to “just” unpopular opinions because stating your unpopular opinion and defending it was the entire point of the thread, judging my the first 10 messages sent here over 4 years ago

These two messages specifically.


#2533

Realm is very fun


#2534

Some of the event bosses gotta go. Specifically the event bosses that are just a drag for junk drops, like Killer Queen’s Nest.