Motivation
The Bard’s buff, Inspired, seems like it should be a desirable ability to improve group DPS by allowing players to hit targets that would otherwise be out of range. However, some weapons, like Sword of the Colossus and Spirit Staff, can actually suffer from reduced DPS when their user is under the effects of Inspired. This is because not only does the weapon range increase, but the entire weapon firing pattern changes as well. Since players can get frequently buffed/unbuffed, the net effect is that weapons can unexpectedly start to miss/hit targets many times during a battle, resulting in many groups discouraging the use of Bard’s ability or outright kicking “disruptive” Bards from a dungeon. This discouraged use can prevent other players from benefiting from the effects of Inspired, and can cause Bard players to feel unhelpful/useless.
Proposed Change
Instead of changing weapon firing patterns, continue normal weapon firing patterns beyond the normal range. Here is a crude example for the Spirit Staff:
A similar effect could be applied to Sword of the Colossus and other weapons. This change would prevent Bards from disrupting the group while sill allowing players to benefit from the effects of their buff. I could see an argument that the current behavior can allow players to hit further away consistently if the Inspired buff persists indefinitely, but in practice this requires a tightly coordinated group. Such a tightly coordinated group would likely already possess ample DPS, and could likely destroy enemies quicker and more safely without Inspired than a group that might benefit from this change.