Some notes on the new changes:
I like the battlemage’s new knockback feature. Feels great and totally solves its lack of identity. Should probably remove the temporary stat boosts on self though. They feel like pointless now. Also, stationary enemies should be immune and a lot of boss behaviors are going to have to be reworked.
Don’t like valkyrie at all. First and foremost, the spear seems like a pointless weapon type. It doesn’t bring anything new to the table and would simply clutter the drop tables for top weapons. Having bosses be immune to weak makes me wonder what the purpose is for even having weak – am I really supposed to be using it on minions? And focus falls basically in the same category as energized. Bleh.
Summoner changes are probably for the best. I like being able to see the attack, rather than simply the damage number. Although conceptually I thought the idea of zapping rather than shooting was fun.
Didn’t try out the bard nerf since they don’t seem to particularly affect gameplay from the description.