That’s pretty funny, lol.
Valkyrie
I’m not quite sure why the spear was added in, or why players are providing feedback on it since you stress that the main focus of this PT is the abilities.
(Oh, you do actually stress the spear in bold though, so perhaps I’m getting the wrong idea :v)
Having a new weapon home to the heavy armors would be cool, but there isn’t much breathing room at the moment. I think it’ll take something that’s really unique, while simultaneously fun & balanced, to fill this void if that’s what you’re looking for.
There are several options, but they’d require many changes to be made to give it a spot in the game. (First thing that comes to mind is the sword arc in Hammerwatch, a hit scan attack that hits everything within the cone.)
Regardless, I’m a fan of having weakened in the player’s arsenal, and 25% is a fair amount for a tiered ability. I wasn’t able to test the range much since it seems the PT servers went down, but it felt like the battlemage’s daze before the added knockback. (4 to 4.5 tiles radius is a reasonable distance from what I can tell.)
Focus is a unique effect that can’t really compare to any other status effect, which is why I’m drawn to it more than energized. If a class were to have an MP related boosts for its tiered ability, then I believe focus would feel more active despite achieving the same goal.
Ah, I forgot to mention this earlier!
Any tiered ability that has an MP related boost should only apply to other players, whereas the user will be self-buffed with some damage-related effect–think Mystic. (Berserk/Damaging or +att/dex)
Or perhaps you can draw inspiration from other existing community-made classes and make this self-buff unique in its own way.