Hereâs my thoughts, havenât checked wismod out that much but from what I can tell it is definitely much better than their old wismod multipliers (which was trash). Iâm not the best when it comes to making these types of posts, but I think itâs okay.
In/Out of Combat
I really like the In/Out of Combat system. Really encourages to dodge, but there is a problem. Itâs hard to dodge overwhelming shots (MBC orbiting rocks),very fast shots and shot patterns that are just a big mess. I hate those kinds of shots (and considering the hitboxes are like small-medium sized, you just gonna get hit). Other than that this is good, I donât like groups face tanking everything and this should at least make that not occur as often. This is a bullet hell game, not a bullet tanking game. I feel like I might end up going on a rant here about the shots in the game and such.
Player Buffs
Thanks for the changes to Paladinâs HP bug and Player Buffs. In Lost Halls, all they ask for is melees and I want other classes to not be rejected. (Yes I know it is a nerf to the group but berserk and damaging is not as broken and makes it that if you donât have Warrior and/or Paladin, it doesnât impact the group as much as the current buffs where it is too much and makes those two classes needed a lot). Oh yeah I should also say thanks for nerfing Armored.
Status Immunity
The Status Immunity thing is nice, but I think Players should have immunity on all debuffs, not just Paralyze and Petrified (because who loves being confused every second in a manor?) just like how it first was in one of the earlier Public Testing segments.
Wismod
Thank you for the wismod changes, now Pally and Mystic have as good modifiers as Sorcerer and Necro. Now it is just Priest left that needs a better wismod.
Dwarf Miner
The Dwarf Miner changes are very much appreciated. The fight is a lot more shorter, but my only complaint is that the Crystal Worm shots can be overwhelming, especially at the last phase. I know the Crystal Cavern enemies are supposed to be big damage and more bullet hell, but I think some of the enemies have overwhelming shots (I think the big purple mushroom fella was one of the enemies like that).
The 6 New Weapons
- Wand: Okay this wand is way too broken. Nerf it.
- Dagger: The dagger is very niche and balanced. Needs a buff
- Katana: Acts very much like ripper but maybe nerf the damage a bit?
- Sword: Shot pattern is very wack. Seems to hit multiple targets but doesnât say so in the tool tip.
- Bow: What in the hell is going on here. This is just basically a vanity.
- Staff: Good damage but an ok shot pattern. People seem to not like the pattern.
Basically Staff, Sword and Bow could be better especially in their shot patterns, Dagger needs to be buffed, Katana (maybe) and Wand needs to be nerfed or looked at.