Hi! This is Lily here, and I made all the stats for the UTs and ST set for Bard!
Today, I am going to be spending my time explaining what each of them do and the reasoning I have for making these UTs.
Stats Disclaimer
I have recently updated these UTs/STs on Tuesday before the PT session, but due to unseen circumstances, the changes were not pushed for this testing session. Here is the list of changes that I made.
- Fixed Lullabyâs lambs to actually heal you (currently, they donât).
- Nerfed Lullabyâs lamb heals to 15, set a damage threshold (25) and added a 1 second cooldown to the proc.
- Changed Wavecrest Concertina and Snake Charmerâs Inspired durations and ranges so that they have a downside to using them over tiered lutes.
- Nerfed Wavecrest Concertinaâs damage.
- Nerfed Angelâs Fanfareâs radii and the amount of HP boosted so that it is not straight up better than a Paladinâs ability.
If you agree or disagree with these changes, let me know! I am looking to make these UTs as balanced or fun as possible!
UTs
Due to Bardâs incredibly group-reliant playstyle, I decided to make the UTs more self-oriented. One of the main flaws I found in playing general bard was that it was incredibly boring when playing solo. Thus, I decided that some UTs would spice up the general gameplay.
At this time, I also found out that new procs were being added and I could play with new activates for Bard. My UTs will feature one different type of proc each.
Wavecrest Concertina
The first thing that came to mind when I was thinking of something that Bard should have is a form of DPS option. With the recent nerf to Bardâs ATK and the changes in tiered lutes to use DEF instead of ATK, Bard is rightfully inferior to Archer and Huntress in DPS. With that in mind, I decided to make the first UT a DPS oriented Lute.
I started with the theme: where in the gameâs progression could a solid damage-dealing option for bard be used? My mind immediately jumped to midgame, and from there, I thought of Jon Bilgewater and his parrots. How cool would it be to be able to summon parrots as you fight?
Using this idea, I made use of the new On Player Shoot proc to allow you to summon parrots when you fight. Each of these parrots last for 3 seconds and deal 300 damage in total. However, to make use of it, you will also have to get closer to your enemies. On top of the practically free extra damage, this ability also boosts your range and gives you +4 ATK and +4 DEX, which helps with your DPS a lot.
(just for some trivia points: before I changed it to an accordion, this item was going to be named âSeafaring Fiddleâ.)
Lullaby
Everybody loves those adorable sheep that graze outside of your vault! But what if they had super awesome powers stored inside of them?
I wanted a more curveball type of UT for this one. When you use your ability, it spawns a sheep that will follow you around like a pet! Not only that, but those sheep are highly effective at weakening your opponents. I thought that since Weak is already being used as a status effect in some items and that itâs not exactly super powerful, there might as well be an efficient and somewhat obtainable method of weakening your foes!
Since these Sheep zap enemies, the effect is rather weak (no pun intended) in large groups and the weaken effect cannot be applied to enemies that are invulnerable.
What about the secondary effect? When you are hit, you may notice that miniature sheep also spawn. For these, I decided to add a little bonus. When you get hit, a lamb will spawn and after 5 seconds, it will heal you and disappear. Although this feature is rather useless if you have a good pet or are in a large group, it has its merits for when you do not have a good pet (or none) and for when IC/OOC drops.
As for where this will drop⌠have you heard of a secret sheep level?
Snake Charmer
This one was kind of an afterthought; my initial concept for this was basically what Lullaby is, but I decided that it would be way too powerful for a UT item from Snake Pits. Thus, I reworked it to be a form of speed-oriented item.
With the new On Ability Activate, I decided to give the item a secondary effect to make the primary effect of the item even more reliable. By itself, this item will boost your speed by 15. However, every 15 seconds, you could get an additional Speedy buff with your +15 speed, making you go even faster. Overall, this is just a good item for if you want speed.
ST Set
Ah yes, the set with a sheep as the placeholder skin. Since all of the UTs were self-oriented, I decided to go with a full-on support based ST set.
Let me introduce all of the items:
Harmonious Harp
How many double shot bows are there in game? Thatâs right; two. Well, to ruin that perfect number, I decided to make this bow a rather slow double shot bow.
I noticed that the main niche of the coral bow is to clear groups. Thus, I decided that as a double bow, the main intent should be to clear groups.
stbow.jpg1652x896 271 KB
This is the DPS chart for the bow. (The doom bow on the graph is this Harp). As you can see, compared to Leaf Bow and Void Bow, this bow keeps the same approximate damage as those two, but has a way steeper slope, meaning that if you want damage, you should really go for a more reliable DPS option due to the incredibly low shot speed of this item. It also pierces, giving it some form of use over Leaf Bow.
Why did I go for a low shot speed? Well, Bardâs Inspire actually increases range by increasing the shot speed of the item. Thus, to work with the Bardâs ability, I purposely made the shot speed low as the speed can be increased. Additionally, lower shot speed works better for group clearing and it looks way better with music notes.
Angelâs Fanfare
This one is a fun one. The bulk of the setâs ability is put into this one lute.
Iâll make this very simple:
When youâre wearing only the lute, you only have a standard Inspired.
When youâre wearing any one of the other pieces of the set, the lute gains a group Healing.
When youâre wearing any two of the other pieces of the set, the lute gains a group +75 HP (with wismod; I nerfed this to 50 already)
When youâre wearing the full set, the lute gains a group +5 DEF (with wis mod for a net +8 DEF).
Basically, when this lute is by itself, it is the worst part of the set. However, with the full set, I believe that this set would be a very solid support option for Bard. (Of course, if you want passive stat bonuses and Energized along with a longer duration for Inspired, Iâd suggest you stick to a tiered lute).
Mantle of Sanctity
This is just a standard robe that gives a good amount of MP, DEX and WIS. I have nothing really to say.
Heavenly Halo
This is just your standard ST ring. Might be on the better side; it has +70 HP, +50 MP and +6 WIS, which is a good option if you need WIS. Additionally, when used with the robe, you also gain a fair amount of WIS and DEX with it.
Stat Bonuses
I went for more of a wis and dex oriented build for this set. (Yes yes Iâm going to fix the 2-piece and 3-piece bonuses being switched around). Please leave comments on the final set bonuses. Are they too powerful? Too weak?
Anyway, feedback on everything will be highly appreciated! I want to make these items as balanced as possible, so every bit of feedback will help!
Needless to say, enjoy your testing session!