Ice Caves are fucking great when you compare them to Ocean Trenches… They’re more eventful (1-2 draggers in 90% of the ones I do, and that means someone for me to piss off when I kill off their drag before they get to the leech pad, it’s like a minigame). There’s always a decent amount of people helping too. Unlike OT where you often get severely punished if you try to help rush. It just isn’t worth it. OT is just gambling where the only payment is waiting a few seconds for a rusher. Sure the boss fight is a million times better than before but still so lame to do in pubs.
Even though Deadwaters are similar, at least the group feels helpful destroying the wall (which honestly I hate. Should be able to solo the dungeon on any class. DPS walls are bad. BAD). Unfortunately I have no clue how to “fix” OT and I haven’t heard a good idea. :[
Back on topic, polish and balancing? Sounds good. I hope the Friend’s List click area has been cropped to not affect map. I hope they finally address colored Locked Players not being ridiculously similar (Experimental setting). Both yellow, the difference is not even noticeable on my monitor.
Magic Woods? I’m interested to see the difference from the first PT and I hope this time we’ll be able to access it more than 33% of the PT. I didn’t get to test it enough imo (I missed the first day). HP scaling on what?